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-   -   FF2 DanishSoup's Bosses | *NEW* Minos Prime (ULTRAKILL), Abe rework (Oddworld) + MORE! (https://forums.alliedmods.net/showthread.php?t=333602)

DanishSoup 07-24-2021 17:00

DanishSoup's Bosses | *NEW* Minos Prime (ULTRAKILL), Abe rework (Oddworld) + MORE!
 
https://i.imgur.com/TIIgeOz.jpg
The list keeps on growing! There are currently 12 bosses.
My bosses are designed for the Freak Fortress Bat version. I have no idea if these bosses work for the official plugin or other different forks of ff2 so keep this in mind.

Extra note: ff2_fakedeath is currently privated by the creator. Sorry for the inconvenience when it comes to Troll Face.
Make sure to use SM 1.10 and an edited version of Freak Fortress Bat that has the arena fixes. This will offer the best compatibility until FF2R is ready for porting.
NOTE FOR FF2R: Compatibility porting issues and more below.
Spoiler

CHANGE LOG: 10/8/22 (An oddly Primal Update) -
  • New boss: Minos Prime (ULTRAKILL)!
  • Boss rework: Abe (Oddworld)! Now with new models and more models!
  • Chad Doge update: Fixed not having 3x capture speed, updated super flex from 35% damage resistance ---> 85% damage resistance, added block drop item.
  • Doremy Sweet update: New plugin for Doremy Popping, new plugin for intro overlay, gains much more rage overall, reduced Last Word time from 10s ---> 5s.
  • Eye of Cthulhu update: Fixed rigging oversight which caused EoC to distort after doing certain taunts, added a better model for eye rockets that are more accurate to show their direction.
  • Master Chief update: Replaced AMS for ability menu. The amount of rage given and used are about the same as before, replaced incendiary grenade with a regular grenade due to a plugin replacement. Should function the same.
  • Plutia update: Mostly fixed proportions for HDD form, Megamodelta and verbal abuse rage reduced cost from 75% ---> 40%, stress release rage damage increase from 150 ---> 175 and now has a lower cooldown.
  • V1 update: New weapon - Rocket launcher. Does 202 damage, 3 in a clip, fast speed, but can only do direct hits, fixed some problems with the ability menu and spell type it uses, cooldown are overall reduced, reduced melee damage for both enemies and sentries from 202 ---> 110, reduced shotgun cost.
  • Bosses stated above all now have much simpler boss descriptions to help new players to easily read their abilities. More bosses are soon to follow with these changes. This is now my standard for boss descriptions.

Boss 1: Abe (Oddworld)
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Boss 2: Trollface/Trollge
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Boss 3: Aubrey (OMORI)
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Boss 4: Chad Doge
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Boss 5: V1 (ULTRAKILL)
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Boss 6: Eye of Cthulhu (Terraria)
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Boss 7: Master Chief (Halo)
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Boss 8: Noob (Roblox)
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Boss 9: Duck Nukem
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Boss 10: Plutia (Hyperdimension Neptunia)
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Boss 11: Doremy Sweet (Touhou LoLK)
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Boss 12: Minos Prime (ULTRAKILL)
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Big thankies to UberMedicFully for their damage reduction ability and Samuwu for their revamped sentry buster and air dashing abilities.

List of plugins used by each boss:

Abe: ff2_dynamic_defaults ffbat_menu_abilities ff2_killicon ff2_replaceprojectile ffbat_defaults shadow93_abilities ffalex_finalpack

Trollface: ff2_dynamic_defaults ff2_fakedeath ff2_ragemodel ff2_sarysapub3 ff2_tfcond ff2_thruster m7_abilities_extended overlay_on_kill sarysapub3a proc_samu_s93explosion

Aubrey:
ff2_dynamic_defaults ff2_sarysapub3 m7_abilities_extended ff2_tfcond default_abilities ff2_blockdropitem

Chad Doge: public_dots ff2_sarysapub3 ff2_dynamic_defaults drain_over_time ff2_tfcond ff2_1st_set_abilities ff2_movespeed ff2_blockdropitem

V1: ffsamu_airdash ff2_blockdropitem ff2_dynamic_defaults ff2_grapplehookplus ff2_tfcond m7_abilities_extended ffbat_menu_abilities shadow93_abilities ffbat_defaults

Eye of Cthulhu: drain_over_time sr_dot_abilities ff2_dynamic_defaults improved_saxton shadow93_abilities ff2_bosstweaks m7_abilities_extended ff2_killicon default_abilities ff2_sarysapub3 ff2_replaceprojectile ff2_flight RTD

Master Chief: ff2_dynamic_defaults default_abilities ffbat_menu_abilities ff2_sarysamods6 ff2_sarysapub3 ffalex_finalpack

Noob: ff2_tempMelee shadow93_abilities ff2_movespeed ff2_gravity ffbat_menu_abilities ff2_dynamic_defaults

Duck Nukem: public_dots drain_over_time ff2_dynamic_defaults ffuber_damage_reduction ff2_sarysapub3 ff2_dynamic_defaults s93_beepman

Plutia: ff2_dynamic_defaults ff2_sarysapub3 drain_over_time public_dots ff2_tfcond ff2_doability m7_abilities_extended proc_samu_s93explosion

Doremy Sweet: ff2_dynamic_defaults ffbat_menu_abilities ff2_doability ffalex_finalpack ffbat_defaults ff2_tfcond ff2_bosstweaks ffbat_publicpack

Minos Prime ff2_dynamic_defaults ff2_killicon shadow93_abilities ffbat_menu_abilities ffalex_finalpack ff2_tempMelee ff2_otokiru_wc3

StarEx 07-25-2021 06:08

Re: DanishSoup's Bosses (Abe + Trollface boss!)
 
Trollface got very good potential, keep up the good work!

DanishSoup 07-31-2021 00:23

Re: DanishSoup's Bosses | Abe, Trollface, *NEW* Aubrey (OMORI)
 
UPDATE. new boss added: Aubrey
Also added detailed configs to make editing easier

Joaquel 07-31-2021 19:36

Re: DanishSoup's Bosses | Abe, Trollface, *NEW* Aubrey (OMORI)
 
Awesome!

Joaquel 08-02-2021 02:56

Re: DanishSoup's Bosses | Abe, Trollface, *NEW* Aubrey (OMORI)
 
Boss materials doesn't download because of this:

Code:

                "1"        "materials\freak_fortress_2\omori\aubrey\Aubrey.vmt"
                "2"        "materials\freak_fortress_2\omori\aubrey\Aubrey.vtf"
                "3"        "materials\freak_fortress_2\omori\aubrey\Aubrey_Shadeless.vmt"


Needs to be like this:

Code:

                "1"        "materials\freak_fortress_2\omori\aubrey\aubrey.vmt"
                "2"        "materials\freak_fortress_2\omori\aubrey\aubrey.vtf"
                "3"        "materials\freak_fortress_2\omori\aubrey\aubrey_shadeless.vmt"


DanishSoup 08-02-2021 10:30

Re: DanishSoup's Bosses | Abe, Trollface, *NEW* Aubrey (OMORI)
 
Quote:

Originally Posted by Joaquel (Post 2754360)
Boss materials doesn't download because of this:

Code:

                "1"        "materials\freak_fortress_2\omori\aubrey\Aubrey.vmt"
                "2"        "materials\freak_fortress_2\omori\aubrey\Aubrey.vtf"
                "3"        "materials\freak_fortress_2\omori\aubrey\Aubrey_Shadeless.vmt"


Needs to be like this:

Code:

                "1"        "materials\freak_fortress_2\omori\aubrey\aubrey.vmt"
                "2"        "materials\freak_fortress_2\omori\aubrey\aubrey.vtf"
                "3"        "materials\freak_fortress_2\omori\aubrey\aubrey_shadeless.vmt"


Very sorry about that, configs are now updated to include your fixes. Thank you

Joaquel 08-02-2021 18:07

Re: DanishSoup's Bosses | Abe, Trollface, *NEW* Aubrey (OMORI)
 
No problem!

DanishSoup 08-06-2021 18:48

Re: DanishSoup's Bosses | Trollface, Aubrey (OMORI), *NEW* Chad Doge! + MORE!
 
UPDATE. new boss added: Chad Doge
Planning on adding a music section to the bosses later on

DanishSoup 11-15-2021 01:48

Re: DanishSoup's Bosses | Aubrey (OMORI), Chad Doge, *NEW* V1 (ULTRAKILL) + MORE!
 
UPDATE:
CHANGE LOG: 11/15/21 - Updated Abe to v1.2, Aubrey to v1.2, Trollface to v1.1. Abe now has an extra ability and sound stuff. Aubrey has less hp. Trollface also has less hp and his jetpack flame range has been reduced by a lot. New boss added: V1 (ULTRAKILL)

DanishSoup 12-12-2021 02:02

Re: DanishSoup's Bosses | V1 (ULTRAKILL), *NEW* Eye of Cthulhu (Terraria) + MORE!
 
Update:
Changelog 12/11/21 -
New boss: Eye of Cthulhu from Terraria.
All bosses updated to have bzip2's included in their zips for fast download.
Abe is much more faster from 340 minimum speed to 370 minimum speed.
Trollface now has better higher quality Trollge textures that represent the one on the boss image. Trollface also has more ammo for his shotgun. Previously 8 and buffed to 10.
Chad Doge has minor description changes and super flex rage time increased from 8 seconds to 10 seconds.
V1 has more health as the health formula changed from ((550+n)*n)^1.04 to ((600+n)*n)^1.04. V1 also has better artist naming for his music.
I also made new, better, and more informational video demonstrations for all my bosses. No weird kill sounds, better lighting during the showcase, more info on screen, and still short to not bore the audience.


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