Convert CS:S Weapon to CS 1.6 Tutorial
Okay, as i promised several days ago that i will write how to convert weapon from CS:S to CS 1.6, so here they are attached in single zip file.
Though this was not perfect (since it missing 1 in-game pic) but it worth releasing, i'll update the pic soon (i haven't play CS for a week so i didn't have in-game screenshots). Later i'll try to completed the pic, fix some typo, improve here and there... If you have some question, suggestion or unclear in some section PM me I know there's already tutorial in FPSBanana.com, and this tutorial use the tutorials on FPSBanana as base. This tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model later i will write a revision for this tutorial that cover solving problem with too many vertices and muzzle flash/brash ejection Hope this help you... About too many vertices This mostly caused when we want to convert hi-poly model into HL1, since studiomdl on HL1 only support up to 3500 triangles (poly) in one smd, this can be solved if you split the part into some smaller parts. Also i have post how to solve this problem (without picture & quickly write): http://forums.alliedmods.net/showpos...&postcount=758 http://forums.alliedmods.net/showpos...3&postcount=16 And take a look this example: http://www.mediafire.com/?entegdz1dty http://www.mediafire.com/?edjt1souigg if you need more info on how to split it, PM me About muzzle flash placement Sometimes when you convert some model, muzzle flash not show up, this mostly because $attachment line on .qc file are not working, you must reattach the muzzle into parent bone and tweak by yourself. Same goes to brash ejection (place where shell came out) Parent bones usually named v_weapon.xxx where xxx = weapon name, for example v_weapon.m249, but sometimes called only xxx (m249) or xxx.parent (m249.parent) or else combination. You can check it on MilkShape3D see this for information: http://forums.alliedmods.net/showpos...&postcount=764 if you need more info on how to tweak $attachment, PM me PS:
here are download link: http://www.mediafire.com/?2nnx0yzn02d and here some proof (C4) http://www.mediafire.com/?mjm0r55jgdg the big size w didn't pass mp_consistency so i included the small size |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
there is 1 tutorial in fpsbanana
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
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this tutorials mean to be an update and created more clearer, especially in realign UV Maps, also i add how to fix dead frames on animation and rotating model :D just check it out, full of images |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
good job dels...i like your tutor...
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
hope will help you :D as for character the most time consuming is to make CS:S player match the CS 1.6 bones, since i don't find any easy solutions to do that (mean by manually one-by-one)
maybe someone can show me how to attach/assign bones easily? and yes i already read tutorials on FPSBanana.com :D, especially about bones assigning |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
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i only mention you can do that in other image editor such as Photoshop, Gimp, ACDSee, etc... but photoshop not necessary... i never even touch it in process, as you can see there were no photoshop screenshot in tutorials if you can't learn from it, it's maybe your problem (especially with english language) since you can't understand what i'm talking on that tutorials :D try it before starting to complain you can't do it, since it easy to learn by doing, the hardest parts was to write sufficient tutorials that can be understand by newbie :D |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
Honestly converting models can be either really fast or really slow depends on your method. Converting models is also a trial and error type deal. Most source models have insane poly counts compared to cs 1.6 models, so that can be you main problem. If you know how to (most people don't) to convert maps they are even more picky and take a lot of time to convert and then fix them up. The really good methods and programs to get them done quickly are kept quiet, but you can still do it without them.
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Re: Convert CS:S Weapon to CS 1.6 Tutorial
@Tirant
can you teach me the "fast" way? yes i have some problem too with the insanely poly count, that i tried to solve by using DirectX Mesh Tools and reattach bones or separate the parts into different SMD especially the "hands" thing but both method takes more time... (later was easier and faster though) maybe you can teach me to reduce poly count without affecting the bones structure? since seem you really good in converting models :D |
Re: Convert CS:S Weapon to CS 1.6 Tutorial
Trade secrets my friend. Someday though (eventually) I will make a giant tutorial on everything I know.
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