Re: [TF2] Kartify
thanks, the quotes around the cvar did the trick.
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Re: [TF2] Kartify
is there a way to turn off SM message when someone puts themself into kart? because if they bind it to a key they can spam it and bypass chat flooding too
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Re: [TF2] Kartify
Does anyone know the answer to the question above?
thank you |
Re: [TF2] Kartify
Quote:
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Re: [TF2] Kartify
Quote:
comment out anything that says LogAction in it |
Re: [TF2] Kartify
1 Attachment(s)
Quote:
Well ok, its basically like putting // in front of any line with LogAction in it but here ya go |
Re: [TF2] Kartify
Im running a similar mod that's hooked to !car. id like to change it to this one since it has more options. can i hook this one to !car to enter and exit the bumper car?
Thanks! |
Re: [TF2] Kartify
I found an exploit with this plugin. If you kart yourself and change teams - You remain in that spawn but have changed teams.
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Re: [TF2] Kartify
L 10/29/2015 - 00:06:43: [SM] Native "TF2_RemoveCondition" reported: Failed to locate function
L 10/29/2015 - 00:06:43: [SM] Displaying call stack trace for plugin "kartify.smx": L 10/29/2015 - 00:06:43: [SM] [0] Line 204, D:\Libraries\Documents\Repos\Public Plugins\scripting\kartify.sp::Unkartify() L 10/29/2015 - 00:06:43: [SM] [1] Line 56, D:\Libraries\Documents\Repos\Public Plugins\scripting\kartify.sp::Command_Kill() |
Re: [TF2] Kartify
Gamedata for TF2_RemoveCondition was fucked up by makesig.idc.
Update your SM: http://sourcemod.net/downloads.php |
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