[L4D & L4D2] Graves (v1.1.1, 2018-12-27)
1 Attachment(s)
Description:
When a survivor dies, a grave appears near his body, and this grave glows through the objects on the map, allowing a quick location from where the survivor died. And when the survivor respawn, the grave associated with him disappears. In addition, there are six types of grave that are chosen randomly. Maybe can be useful for use with a defibrillator (L4D2), or even for those who use the "Emergency Treatment With First Aid Kit Revive And CPR" (L4D) plugin, for example. Screenshots: https://i.imgur.com/oloWD57.png CVARs: PHP Code:
2018-12-27 (v1.1.1)
2018-12-27 (v1.0.1)
2018-12-26 (v1.0.0)
############################ This plugin is also based on the Tuty plugin (CSS Graves), which can be found here: https://forums.alliedmods.net/showthread.php?p=867275 But I rewrote all the code to run on Left 4 Dead 1 & 2. This code can be found on my github page here: https://github.com/samuelviveiros/l4d_graves Do not forget to update the CFG file with the new CVARs. For Left 4 Dead, the file is located in left4dead/cfg/sourcemod/l4d_graves.cfg. And for Left 4 Dead 2, the file is located in left4dead2/cfg/sourcemod/l4d_graves.cfg. Have fun! :wink: |
Re: [L4D & L4D2] Graves (v1.0.0, 2018-12-26)
Muito legal, vou testar nos servers aqui do Brasil. Obrigado por compartilhar.
Very, cool. Qualquer erro reporto aqui , ok |
Re: [L4D & L4D2] Graves (v1.0.0, 2018-12-26)
Testei aqui e tudo OK. Funciona perfeitamente.
Plugin incrível, muito útil, muito Original, parabéns. :bacon!::bacon!: |
Re: [L4D & L4D2] Graves (v1.0.0, 2018-12-26)
Valeu man :)
Se achar qualquer bug ou tiver sugestões me avisa. É bom ver que os brs também estão por aqui, marcando presença :) |
Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
very nice but could fix this?
Quote:
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Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
For me it is also showing errors now, but the plugin works fine, if possible correct would be great.
pt/br - Para mim também esta mostrando erros agora, mas o plugin funciona bem, se possível corrigir seria ótimo Exception reported: Client index 0 is invalid L 12/27/2018 - 11:02:31: [SM] Blaming: l4d_graves.smx L 12/27/2018 - 11:02:31: [SM] Call stack trace: L 12/27/2018 - 11:02:31: [SM] [0] GetClientTeam L 12/27/2018 - 11:02:31: [SM] [1] Line 159, /home/forums/content/files/2/8/9/8/6/7/172973.attach::Event_PlayerDeath |
Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
2 Attachment(s)
test fix
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Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
Just an idea, I am very noob even to modify a complement as I want. Putting some more difficulty would be good for the grave to appear after dying a second time and can not revive that person with defibrillator if it was used once or with a cvars to select how many defribilaciones appear the grave and can no longer be used. Sorry for my english.
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Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
Quote:
For me, it's perfect as it is. No need to change anything. |
Re: [L4D & L4D2] Graves (v1.0.1, 2018-12-27)
I'm also using it, just yesterday morning I was thinking about this plugin to get it because I had seen it on a server and I liked it but I could not find it anywhere and in the afternoon I see that XD had already been released. It seems that the author read my mind: p. I'm using it too but it's just an idea. The Plugin is very good and nice like that.
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