Advanced Fog 0.7
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Advanced Fog v0.7 This Fog plugin differs from others because you can turn fog on/off, change it's color,density without changing the map. It easy to use. Any admin with MAP access("f" flag in users.ini) can access the console command. Cvars: amx_fog_default <1/0>(If 1, players will have fog when they join the game) (default: 1) amx_fog_color <### ### ###> (Color is in RGB format(0-255). With this cvar you control the color of the fog when users join the game(if amx_fog default is 1). This also is the color which is sat if an admin has made a mistake setting the fogs color) (default: "116 137 147") amx_fog_amount <1-9>(Fogs density. 1 - good visibility... 9 - you can hardly see where you're going) (default: 3) Admin Commands: amx_fog <1/0 - on/off><R G B><Density/Amount>(With this command admins can turn the fog on/off set it's color and set it's density/amount. Remember: RGB must have 3 value between 0 and 255(ex. "255 0 0" - red color). If you would like to use default value for Color or Density just put 0 in the respective place.) Examples: Quote:
v0.7 *First Release Screenie! [IMG]http://img84.**************/img84/9963/screeeniewr4.th.jpg[/IMG] |
Re: Advanced Fog 0.7
any screeny examples?
---Stixsmaster |
Re: Advanced Fog 0.7
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Re: Advanced Fog 0.7
Oh, you have finaly found what the last params in this event do. ^^
EDIT : Oosp It was MPNumb ( here ) By the way, get_user_msgid("Fog") should be store in a global var. And instead of checking <0 and >255 + message, you can use directly clamp(), something like : = clamp ( str_to_num(rgb[i]), 0, 255 );. Oh well, your method is perfectly fine too. |
Re: Advanced Fog 0.7
Mm..key? Do you really need screenies? XD lol... i think everyone knows how fog looks... anyway... probably noone knows how it looks in de_dust2 ;).
Updated the first post.. btw... i couldn't figure out how the density works.. anyway... i would be happy if someone could help me figure out that mystery.. pff. I just tested it with fog entities and using shptools(thanks!) hooked the fog message with densities(0.001-0.009) and used those numbers for the fog amount. @arkshine: i will try it in next version. Thanks ;). In next version you'll be able to set fog only to one person/team. |
Re: Advanced Fog 0.7
thanx thanxxx
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Re: Advanced Fog 0.7
So is it possible to create that very heavy fog that You can't even see opponent? :D
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Re: Advanced Fog 0.7
You can't see your enemies well... You can see everything thats ~0.5m around you.. it fades till ~1.5m and after 1.5m you can't see a thing XD... I don't think it's necessary to make fog that you can't even see a thing.. just use a plugin where you can set maps light to "a".. total darkness.. there is no need for fog then.
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Re: Advanced Fog 0.7
Well I have dark map but also I want fog.
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Re: Advanced Fog 0.7
Then change amx_fog_amount to 9. Of course you can adjust the color to fit your needs :).
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