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-   -   Developer Builds Available (https://forums.alliedmods.net/showthread.php?t=123365)

Seta00 04-07-2010 21:21

Re: Developer Builds Available
 
Quote:

Originally Posted by Hawk552 (Post 1140939)
an interpreter for Pawn assembly, written in Pawn

Quote:

Originally Posted by BAILOPAN (Post 1140973)
I'd like to see that sometime if you don't mind.

Me too... :twisted:

Quote:

Originally Posted by chp' (Post 1142953)
Excuse my ignorance, could someone tell the difference between the last version(1.8.1) for this?

As you can see here, nothing that really matters if you aren't building AMXx from source.

kanatzu 04-07-2010 21:45

Re: Developer Builds Available
 
Quote:

Originally Posted by BAILOPAN (Post 1139586)
HEY GUYS, LONG TIME NO SEE.

Happy easter and Hello and Welcome!

Nextra 04-08-2010 05:21

Re: Developer Builds Available
 
Quote:

Originally Posted by Seta00 (Post 1143129)
As you can see here, nothing that really matters if you aren't building AMXx from source.

I thought those are the changes done for the transition to Mercurial. Are there any changes we as plugin developers benefit from?

BAILOPAN 04-08-2010 13:44

Re: Developer Builds Available
 
The old changelog from SVN is here:

http://svn.alliedmods.net/viewvc.cgi...xmodx&view=log

Seta00 04-08-2010 17:30

Re: Developer Builds Available
 
Quote:

Originally Posted by BAILOPAN (Post 1143840)
The old changelog from SVN is here:

http://svn.alliedmods.net/viewvc.cgi...xmodx&view=log

By the way, the [svnrev] tag is broken, it points the the old repository at tcwonline.org

Nextra 04-08-2010 17:38

Re: Developer Builds Available
 
So I was right when I saw that %.0f formatted correctly in my Ingame Psychostats and thought that this was different when it ran on 1.8.1 the last time. I guess I'll have to recommend 1.8.2 for the best experience or change back to rounding all the values.

DIREKTOR 04-19-2010 17:25

Re: Developer Builds Available
 
he obviously dosent matter now :D

kanatzu 04-19-2010 17:29

Re: Developer Builds Available
 
Quote:

Originally Posted by DIREKTOR (Post 1155265)
he obviously dosent matter now :D

thanks for pointing out :|

AntiBots 04-21-2010 22:38

Re: Developer Builds Available
 
One question, That I can't test now, But Amx Mod X have bug of Path Traversa?
Looking the source code.. I think that yes.

More Info: http://en.wikipedia.org/wiki/Directory_traversal

A Solution that I add in my module:
PHP Code:

char *RB_C99_Replace(const char *str, const char *cold, const char *cnew)
{
    
char *ret, *r;
    const 
char *p, *q;
    
size_t oldlen strlen(cold);
    
size_t countretlennewlen strlen(cnew);

    if (
oldlen != newlen
    {
        for (
count 0str; (strstr(pcold)) != NULLoldlen)
            
count++;

        
retlen str strlen(p) + count * (newlen oldlen);
    } 
    else
    {
        
retlen strlen(str);
    }

    
ret = (char *)malloc(retlen 1);

    for (
retstr; (strstr(pcold)) != NULLoldlen
    {
        
ptrdiff_t l p;
        
memcpy(rpl);
        
+= l;
        
memcpy(rcnewnewlen);
        
+= newlen;
    }
    
strcpy(rp);

    return 
ret;
}

// To Prevent Path Traversa!!!
charRB_AntiPathTraversa(const char *path)
{
    return 
MF_BuildPathname"%s"RB_C99_Replace(RB_C99_Replace(path"../""" ), "..\\""" ) );



joaquimandrade 04-22-2010 21:38

Re: Developer Builds Available
 
Does that work on something like: "....//" ?


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