Server crashing from GameRules_GetPropFloat?
This is for TF2, I have a plugin that i'm making to check the respawnwavetime for each team on round start and on player death (and change it if some conditions are met). Every now and then (usually once a day) I get a server crash from it, it looks like its always on round start.
I have an accelerator log if helps: https://crash.limetech.org/f5nlq5veivgn Example of what im trying to do. Code:
#define OWAVE 6.0 |
Re: Server crashing from GameRules_GetPropFloat?
This may be related to alliedmodders/sourcemod#1089.
The fix is merged into 1.11; you may need to update to the developer branch, hope / wait for it to be backported into stable, or cherry-pick the commit and build SourceMod yourself. |
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