preetham |
12-23-2013 04:51 |
Re: Plugin for snow
1 Attachment(s)
Here u go! :)
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#define PLUGIN "Realistic Snow Fall"
#define VERSION "0.1"
#define AUTHOR "KillaH"
new const sprite[] = "sprites/fsnow/snow1.spr"
new cvar
new r, g, b
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_touch("fsnow","*","remove")
set_task(0.1, "prepare", _, _, _, "b")
set_task(10.0, "remove", _, _, _, "b")
cvar = register_cvar("number_flakes", "64")
r = register_cvar("R", "255")
g = register_cvar("G", "255")
b = register_cvar("B", "255")
}
public plugin_precache()
{
precache_model(sprite)
}
public prepare(id)
{
new Float:origin[3]
new map[64]
get_mapname(map,63)
if(equal(map,"cs_assault"))
origin[2] = 999.0
else if(equal(map,"de_dust2"))
origin[2] = 250.0
else if(equal(map, "de_nuke"))
origin[2] = 120.0
else if(equal(map, "de_inferno"))
origin[2] = 430.0
else if(equal(map, "de_dust"))
origin[2] = 210.0
else
return
for(new i;i<get_pcvar_num(cvar);i++)
{
origin[0] = random_float(-2999.9,2999.9)
origin[1] = random_float(-2999.9,2999.9)
new ent = create_entity("env_sprite")
static Float:color[3]
color[0] = get_pcvar_float(r)
color[1] = get_pcvar_float(g)
color[2] = get_pcvar_float(b)
entity_set_string(ent, EV_SZ_classname, "fsnow")
entity_set_model(ent,sprite)
entity_set_int(ent, EV_INT_spawnflags, SF_SPRITE_STARTON)
entity_set_float(ent, EV_FL_framerate, 30.0)
entity_set_float(ent, EV_FL_scale, 1.0)
entity_set_int(ent, EV_INT_rendermode, kRenderTransAdd)
entity_set_float(ent, EV_FL_renderamt, 255.0)
set_pev(ent, pev_rendercolor, color)
entity_set_origin(ent, origin)
entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_size(ent,Float:{1.0,1.0,1.0},Float:{1.0,1.0,1.0})
entity_set_float(ent, EV_FL_gravity,0.4)
new Float:v[3]
entity_get_vector(ent,EV_VEC_velocity,v)
v[0]=random_float(-250.0,250.0)
v[1]=random_float(-250.0,250.0)
entity_set_vector(ent,EV_VEC_velocity,v)
}
}
public remove(ent) {
remove_entity(ent)
}
an u need a snow sprite.. paste in sprited>fsnow>**paste .spr file here**
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