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-   -   HNS Deathmatch 2.1 (https://forums.alliedmods.net/showthread.php?t=75866)

Jon 08-13-2008 17:10

HNS Deathmatch 2.1
 
1 Attachment(s)
HNS Deathmatch

Alright, please don't prejudge this just because it's yet another Hide N Seek plugin, the gameplay is actually very different from other HNS plugins.


Gameplay:
  • Objectives are removed (never-ending rounds).
  • CTs (seekers) are given a knife additional items, Ts (hiders) are only given different grenades.
  • When a CT kills a Terrorist he is directly transfered to the Terrorist team and will be invisible for a limited time (so he won't get killed instantly by a nearby seeker).
  • If a Terrorist dies by worldspawn or similar, a random CT is picked to switch team with him.

CVars:

Code:

hnsdm_gamename gamename
- Sets the gamename

hnsdm_stabonly
0|1
- Enables/disables stab only on CT's knife.

hnsdm_respawndelay 0|
- How long a killed player has to wait before he respawns.

hnsdm_noflash 0|1|2
- Sets what team that is affected by flashbangs (0 - Disable | 1 - T | 2 - CT)

hns_protectiontime
0|
- How long a player has invisibility after he is transfered

hnsdm_hiders_flashbangs
0|1|2|3
- How many flashbangs hiders are given

hnsdm_hiders_smokegrenade
0|1
- Sets if hiders should be given a smoke grenade or not

hnsdm_hiders_hegrenade
0|1
- Sets if hiders should be given a HE-grenade or not

hnsdm_seekers_flashbangs
0|1|2|3
- How many flashbangs seekers are given

hnsdm_seekers_smokegrenade 0|1
- Sets if seekers should be given a smoke grenade or not

hnsdm_seekers_hegrenade
0|1
- Sets if seekers should be given a HE-grenade or not


Notes:


AMX Mod X 1.8 required.
Tested on: Win32, Linux

I recommend using Auto Join on Connect by VEN with ajc_team 5 and ajc_class 5. Without these settings a joining player has to type /respawn to spawn and you should comment out the autojoin define in the source.

Servers using this plugin


Credits:
  • Exolent for the buyblock method.
  • arkshine for the randomplayer func.
  • VEN for fakemeta_util stocks.
  • Brad for teamjoin detection method.

Recommended additions:

Quote:

Changelog 2.0-2.1
  • Changed method of detecting teamjoin.
  • Replaced godmode with invisiblity (stealth).

This features of this plugin is now included in my Hide N Seek plugin, and therefore this plugin is depreciated.

Bojangles 08-13-2008 20:16

Re: HNS Deathmatch 2.0
 
You know what would be cool instead of godmode when you get turned into a terrorist. If you got turned invisible. That way you get a chance to hide without getting noticed. Then they can find you after you get time to hide.

xPaw 08-14-2008 06:26

Re: HNS Deathmatch 2.0
 
wow! looks really nice, going try at my server, +karma

EDIT: add something like a checking a player if he are dead, make him respawn, because some players killing self and not respawning

grimvh2 08-14-2008 06:43

Re: HNS Deathmatch 2.0
 
Going to join a server thats running it . Also take a look at post #1 that idea sounds good

nexxa 08-14-2008 07:00

Re: HNS Deathmatch 2.0
 
+karma nice plugin:D

PuNkAiK 08-14-2008 12:06

Re: HNS Deathmatch 2.1
 
Gj Jon :p

Howdy! 08-14-2008 12:49

Re: HNS Deathmatch 2.0
 
Quote:

Originally Posted by Bojangles (Post 669286)
You know what would be cool instead of godmode when you get turned into a terrorist. If you got turned invisible. That way you get a chance to hide without getting noticed. Then they can find you after you get time to hide.

Or maybe set screenflash for the seeker? :roll:

mullekurden 08-14-2008 15:06

Re: HNS Deathmatch 2.1
 
iv'e seen this plugin before on a server... was it private then ?

Jon 08-14-2008 16:23

Re: HNS Deathmatch 2.1
 
Quote:

Originally Posted by mullekurden (Post 669578)
iv'e seen this plugin before on a server... was it private then ?

It has been running on broadparkgames cs#6 for a while.

Bojangles 08-14-2008 18:59

Re: HNS Deathmatch 2.0
 
Quote:

Originally Posted by Howdy! (Post 669532)
Or maybe set screenflash for the seeker? :roll:



I thought of that but if it's deathmatch that means there will be a new person respawning fairly often and you would have to flash all the seekers. This would get annoying. If you just set the person hiding invisible it won't interfere with the rest of the game.


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