[L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b [PATCHED]
1 Attachment(s)
NOT required. Patched by Valve.
Not actual. Problem is solved. Fix is in this post: https://forums.alliedmods.net/showpo...1&postcount=19 Same as reported by: ProjectSky here. Quote:
https://crash.limetech.org/oyjli3uidnx6 https://crash.limetech.org/xzv2flvjgwnz https://crash.limetech.org/o5vs6b72kskv https://crash.limetech.org/sjm727nci6ej Code:
0 server_srv.so!CMoveableCamera::FollowTarget() + 0x3b Code:
0 server.dll + 0x347467 Last events: Quote:
Plugins list
Spoiler
Any thoughts? |
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
I found that every server crash is player exit. It seems that the crash may be triggered when the player exits.
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Not sure, could be related: https://crash.limetech.org/qytbqpbmzm4z
Code:
0 sourcemod.2.l4d2.so!PlayerManager::OnClientDisconnect [PlayerManager.cpp:814 + 0x9] |
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Try disable l4d2_changelevel.smx
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Did it help you?
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Quote:
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Thanks, I will try for all next week. At the moment I have exactly 1 crash per day by statistics.
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
I'm still thinking this is something related to MultiSlots. Do you have similar plugin?
Code:
L 10/10/2020 - 19:05:59: {Forward} OnClientCommand. Client: 1. Args: 1 |
Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
I did not use slot plugins, maybe it is just a coincidence, I will continue to test it
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Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
just connect/disconnect, server will be high chance crash
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