Client Respawn v1.6
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Client Respawn v1.6
Description: Players can (re)spawn themselves by saying "/cl_respawn" or "/respawnme". The spawn function in most respawn plugins is bugged so it's meant for that spawn/lag glitch. Updates: v1.0 - created with help by v3x. v1.1 - changed /respawn to /cl_respawn to avoid possible conflict suggested by Brad. v1.2 - testing cs_user_spawn function. v1.3 - support for ka_/scout maps as suggested by Geesu. v1.4 - optimizations, added sv_cl_respawn cvar, added /respawnme command. v1.5 - fixed default ammo/clip amount, replaced cs_user_spawn with T(+)rget's method. v1.6 - fixed typos. Modules: <amxmodx> <cstrike> <engine> <fun> To Do: Hook the respawn command to +attack while dead for Quake3 style action. |
Remove the AMXX file from your post. It gets automatically created when people click the "Get Plugin" link.
Also, fix the indenting in the code. It's extremely sloppy. |
It's my first release. :oops:
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Which DM plugins have the issues that this plugin purports to alleviate?
Both BAILOPAN and Twisty's DM plugins already have the "/respawn" command in them. |
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AMXX spawn function is very bugged then, if you need to give weapons to the clients as well oO
^ will be fixed in next AMXX release, if it ain't everyone can slap bailopan around with a wet trout :lol: |
Since you're already using the cstrike module you should just use cs_user_spawn.
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The reason I don't include a respawn command is because if you attempt to respawn a player later, there is a high probability that the ghost bug will occur. Also, cs_user_spawn is broke.
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Seemed to work fine when I used it.
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cs_user_spawn works for me too, if you use it exactly when a player dies, you will get that ghost bug, so you just gotta delay it by 0.5 seconds.
i do however use a /respawn cmd only for players who get stuck or want to restart timer. |
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