[ISSUE] Orpheu & Sockets
Server after map change will crash if its running with both orpheu and sockets. I found this problem has been discussed many times here, but I did not get any proper fix. Is their any way possible to run them both ? If we can re-load sockets module after every map change as it works fine on first run ? :)
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Re: [ISSUE] Orpheu & Sockets
Are you using swift panel for server ? because there is 1 line which need to remove
i forget the name but it was some like -update if you are using swift panel for server then remove that line because it crashes server after change map |
Re: [ISSUE] Orpheu & Sockets
Thanks!
But I am not using swift panel and also -update. I am sure its because of orpheu donst work with sockets or vice versa |
Re: [ISSUE] Orpheu & Sockets
Quote:
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Re: [ISSUE] Orpheu & Sockets
BUMP! Server crashes after changemap if you run Orpheu and Sockets.
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Re: [ISSUE] Orpheu & Sockets
Your amxmodx versions ? meta list ? amxx modules ? version ? amxx plugins ?
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Re: [ISSUE] Orpheu & Sockets
Meta List:
PHP Code:
- amxx modules PHP Code:
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Re: [ISSUE] Orpheu & Sockets
xRedirect is know to be a deprecated plugin and its functions should not work with latest version of steam server afaik. Also whats your HLDS version ? What is the "other plugin that uses Orpheu" ? How can we reproduce the crash ?
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Re: [ISSUE] Orpheu & Sockets
I use xRedirect to show how many players are in my others servers and which map are currently playing.
Version: 48/1.1.2.7/Stdio 6153 An example of plugin is Trouble in Terrorist Town mod (requires Orpheu) or Infinite Round (Arkshine). Server crashes on changemap, using amx_map or changelevel at random moments, or the automatic change when timeleft reaches 0:00. |
Re: [ISSUE] Orpheu & Sockets
Are you sure it's not xRedirect that's creating problems, rather than Sockets? Create a minimal snippet that uses Sockets or just make Sockets run, disable xRedirect.
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