Re: Double Jump
some time working and most time not working :(
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Re: Double Jump
Been a while since I touched this but if you jump too fast (like with a mouse wheel) it might not register them all.
Otherwise, You can try adding server console output at the various stages to see what's firing. Code:
PrintToChat(client, "IsawThat!"); |
Re: Double Jump
would be nice to make it so only people with certain flags can use it
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Re: Double Jump
cheep and nasty version is something like:
Code:
//somewhere up top Code:
// somewhere something happens. |
Re: Double Jump
1 Attachment(s)
Here's an optimized version of the plugin that uses OnPlayerRunCMD rather than OnGameFrame, and removes an unnecessary variable.
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Re: Double Jump
StrikerMan780, big thanks :)
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Double Jump v1.1.0
1 Attachment(s)
Small update for plugin:
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Re: Double Jump
Thanks for updating it! Glad to see people are still making use of this even after all these years.
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Re: Double Jump
Would be cool if when we Double Jump close to the ground after a long fall, fall damage wouldn't be activated.
There's this Addon for Gmod that the YogsCast use on TTT gameplay if you were to fall/thrown far in the air were you to double jump near the ground it wouldn't count towards fall damage, this may be due to TF2 Scout double jump as it seems they tell you that "You'll get errors if you don't have Team Fortress 2 installed." Is there no way this could be replicated? EDIT:I mean I tested this on L4D2 I don't know about other games. |
Re: Double Jump
It's fairly trivial to allow double jumping while falling. As is the plugin detects the 1st jump to "enable" the second jump. If you remove the was-jumped logic (and maybe increase the max jumps by 1?) it will allow you to jump any time... including after falling instead of jumping initially.
iirc I had to code around making sure people couldn't strip fall damage. there might even be comments indicating the code to pull? |
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