[L4D & L4D2] Shove Handler (1.13) [30-Apr-2024]
31 Attachment(s)
About:
Thanks:
Cvars: Saved to l4d_shove_handler.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.13 (30-Apr-2024) Requirements:
Installation: DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!
Updating from 1.7 or older:
Provided .smx has been compiled with SourceMod 1.11. |
Re: [L4D & L4D2] Shove Handler (1.0) [16-May-2022]
Happy new work, thank you, Mr. Silvers.:)
|
Re: [L4D & L4D2] Shove Handler (1.1) [17-May-2022]
Code:
1.1 (17-May-2022) |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Code:
1.2 (20-May-2022) |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Thank you very much for the plugin! I know it's been the hardest of the three that fixes instakills, because of the weird amount of issues it's come up with, but I've been playing around with it local and server and it works great, no more bugs of any kind.
I leave here a list of how the shoves work in common and special in detail, so that you can adjust the values to your liking with respect to the vanilla values: - 1 shove to kill common from behind - 1 - 2 shoves to kill idle wanderer - 2 - 4 shoves for an aware wanderer - 4 - 7 shoves to kill a mob's common - 5 shoves to kill a SI - except for the boomer, only 4 shoves - riot zombies can't get killed by shoving - Tank, witch and charger can't get killed by shoving - Shoving a charger during his charge will stop him, but it's a near frame perfect trick (this can be fixed with this plugin: https://forums.alliedmods.net/showthread.php?p=2681185 - Under the effects of adrenaline, you can stun a charger with a shove. - You can kill a jockey with one single bash by shoving in his genitals. It often happens when he is leaping over you and you bash upward right in the balls. - SI can recover from shoves chained if they escape before dying, which means the counter get back to 0 and you have to start over. - Shoving a spitter will make it loses his ability to spit. - Theoretically, and based on the vanilla shove script (weapon_melee.txt), each shove does 36 damage If you use this mod to nerf shoves, I suggest increasing the number of shoves before get tired, for balance. There is the cvars with the defaults values: z_gun_swing_coop_max_penalty 8 z_gun_swing_coop_min_penalty 5 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Silvers - Hi, I have found a problem. It turns out that when I put the value to this command:
l4d_shove_handler_stumble "41" It only applies only to the Common, Hunter and Jockey. But the Witch, for some strange reason, is affected. As much as she says that she is not in her flag value, she still applies to it. I don't know if it's part of her shared code with the Commons, since she's programmed to function as a Common Infected. But it seems kind of bad to me to have to stumble her and that she bugs easily. I don't know if you know how to fix it. |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Quote:
But I can't shove the tank with any combination I've tried until now. I'm not interested in shove the tank, but I mention it just in case. Im using L4D2 |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Quote:
If you need to be able to shove the Tank. You can use this plugin from Marttt: https://forums.alliedmods.net/showthread.php?p=2762654 |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Witch can only be shoved if shes raging.
Edit: Code:
1.3 (27-May-2022) |
Re: [L4D & L4D2] Shove Handler (1.2) [20-May-2022]
Quote:
|
All times are GMT -4. The time now is 17:09. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.