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-   -   Only attacker call (https://forums.alliedmods.net/showthread.php?t=182114)

rodrigo286 04-06-2012 14:28

Only attacker call
 
I need to do that only those who are the attacker, run the following call:

PHP Code:

ShowHPInfo (clientaimTarget); 

I've tried other ways but still can not, can someone help?

PHP Code:

public Event_hurt(Handle:event, const String:name[], bool:dontBroadcast)
{
    if(
GetConVarBool(g_cvar_enable))
    {
        new 
String:weapon[64];
        new 
client GetClientOfUserId(GetEventInt(event"userid"));
        new 
attacker GetClientOfUserId(GetEventInt(event"attacker"));
        
GetEventString(event"weapon"weaponsizeof(weapon));

        if( 
StrEqual(weapon,"smokegrenade") )
        {
            return;    
        }

        if( 
StrEqual(weapon,"hegrenade") )
        {
            return;    
        }

        if( 
StrEqual(weapon,"flashbang") )
        {
            return;    
        }

        if ((
attacker 0) && (attacker != client))
        {
            
CreateTimer(HUD_INTERVALLTimer_DisplayHud0TIMER_FLAG_NO_MAPCHANGE);
        }
    }
}

public 
Action:Timer_DisplayHud(Handle:timer) {
    
    
decl Float:pos[3];
    
    for (new 
client=1client<=MaxClients; ++client) {
        
        if(!
g_bClientShowDisplay[client]){
            continue;
        }

        if (
IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client)) {

            new 
aimTarget GetClientAimHullTarget(clientpos);

            
ShowHPInfo(clientaimTarget);
        }
    }
    
    return 
Plugin_Continue;
}

public 
ShowHPInfo(client, &attackertarget) {
    
    if(
GetClientTeam(client) == CS_TEAM_CT) {
        return;
    }
    
    if (!
GetConVarBool(g_cvar_enable)) {
        return;
    }
    
    if(
g_bDontOverRideHealthDisplay[client]){
        return;
    }
    
    new 
String:targetname[MAX_TARGET_LENGTH];
    new 
bool:success GetEntityName(target,targetname,sizeof(targetname));
    
    if(
success){
        
        new 
String:health[MAX_HEALTH_LENGTH];
        
GetEntityHealthString(targethealth);
        
        new 
String:showstring[MAX_SHOWSTRING_LENGTH];
        
g_bClearedDisplay[client] = false;
        
Format(showstring,MAX_SHOWSTRING_LENGTH,"%s %s",targetname,health);
                
        if(!
StrEqual(showstring,g_szOldShowString[client],false) || ((GetGameTime() - g_iUpdateHintTimeout[client]) > 4.0)){
                    
            
PrintHintText(client,showstring);
            
strcopy(g_szOldShowString[client],MAX_SHOWSTRING_LENGTH,showstring);
            
g_iUpdateHintTimeout[client] = GetGameTime();
        }
    }
    else if(!
g_bClearedDisplay[client]) {
        
        
g_bClearedDisplay[client] = true;
        
        
PrintHintText(client,HINTBOX_BLANK);
        
        
strcopy(g_szOldShowString[client],sizeof(g_szOldShowString[]),HINTBOX_BLANK);
    }


Thanks.

TnTSCS 04-06-2012 17:44

Re: Only attacker call
 
are you looking for something like - http://forums.alliedmods.net/showthread.php?p=763425

rodrigo286 04-06-2012 17:53

Re: Only attacker call
 
This script does not work anymore, so I made mine, but I'm having problems in this part, I have only the attacker see the HUD.

And my shows, the life of the player is attacked.

Thanks.

Impact123 04-06-2012 18:03

Re: Only attacker call
 
If it would not work it would not be running on > 800 Servers, mine included.
Where is the problem?

To answer your question, use your code like so.
PHP Code:

CreateTimer(HUD_INTERVALLTimer_DisplayHudGetClientSerial(attacker), TIMER_FLAG_NO_MAPCHANGE); 

Then in the timercallback retrieve the client of the serial and only display the message to him.
PHP Code:

public Action:Timer_DisplayHud(Handle:timerany:serial

Yours sincerely
Impact

rodrigo286 04-06-2012 18:57

Re: Only attacker call
 
Compiled 100%

But HP does not appear, I did something wrong?

PHP Code:

GetClientAimHullTarget(client,Float:resultPos[3]) {
    
    
//Hull trace calculation by berni all credits for this goes to him!
    
    
decl Float:pos[3];
    
GetClientAimTargetPos(clientpos);
    
    
decl Float:vEyePosition[3];
    
GetClientEyePosition(clientvEyePosition);
    
    
decl Float:m_vecMins[3], Float:m_vecMaxs[3];
    
//GetEntPropVector(entity, Prop_Send, "m_vecMins", m_vecMins);
    //GetEntPropVector(entity, Prop_Send, "m_vecMaxs", m_vecMaxs);
    
m_vecMins[0] = m_vecMins[1] = m_vecMins[2] = 0.0;
    
m_vecMaxs[0] = m_vecMaxs[1] = 1.0;
    
m_vecMaxs[2] = 1.0;
    
    new 
Handle:trace TR_TraceHullFilterEx(vEyePositionposm_vecMinsm_vecMaxsTRACE_FILTER,TraceEntityFilter,client);
    
    
TR_GetEndPosition(resultPostrace);
    
    if(
TR_DidHit(trace)){
        
        new 
entity TR_GetEntityIndex(trace);
        
        
CloseHandle(trace);
        
        return 
entity;
    }
    
    
CloseHandle(trace);
    
    return -
1;
}

public 
Event_hurt(Handle:event, const String:name[], bool:dontBroadcast)
{
    if(
GetConVarBool(g_cvar_enable))
    {
        new 
String:weapon[64];
        new 
attacker GetClientOfUserId(GetEventInt(event"attacker"));
        
GetEventString(event"weapon"weaponsizeof(weapon));

        if( 
StrEqual(weapon,"smokegrenade") )
        {
            return;    
        }

        if( 
StrEqual(weapon,"hegrenade") )
        {
            return;    
        }

        if( 
StrEqual(weapon,"flashbang") )
        {
            return;    
        }

        
CreateTimer(HUD_INTERVALLTimer_DisplayHudGetClientSerial(attacker), TIMER_FLAG_NO_MAPCHANGE);  

    }
}

public 
Action:Timer_DisplayHud(Handle:timerany:serial) {
    
    
decl Float:pos[3];
    
    for (new 
client=1client<=MaxClients; ++client) {
        
        if(!
g_bClientShowDisplay[client]){
            continue;
        }

        if (
IsClientInGame(client) && IsPlayerAlive(client) && !IsFakeClient(client)) {

            new 
aimTarget GetClientAimHullTarget(clientpos);

            
ShowHPInfo(clientaimTarget);
        }
    }
    
    return 
Plugin_Continue;
}

public 
ShowHPInfo(clienttarget) {
    
    if(
GetClientTeam(client) == CS_TEAM_CT) {
        return;
    }
    
    if (!
GetConVarBool(g_cvar_enable)) {
        return;
    }
    
    if(
g_bDontOverRideHealthDisplay[client]){
        return;
    }
    
    new 
String:targetname[MAX_TARGET_LENGTH];
    new 
bool:success GetEntityName(target,targetname,sizeof(targetname));
    
    if(
success){
        
        new 
String:health[MAX_HEALTH_LENGTH];
        
GetEntityHealthString(targethealth);
        
        new 
String:showstring[MAX_SHOWSTRING_LENGTH];
        
g_bClearedDisplay[client] = false;
        
Format(showstring,MAX_SHOWSTRING_LENGTH,"%s tem (%s) de vida restante.",targetname,health);
                
        if(!
StrEqual(showstring,g_szOldShowString[client],false) || ((GetGameTime() - g_iUpdateHintTimeout[client]) > 4.0)){
                    
            
PrintHintText(client,showstring);
            
strcopy(g_szOldShowString[client],MAX_SHOWSTRING_LENGTH,showstring);
            
g_iUpdateHintTimeout[client] = GetGameTime();
        }
    }
    else if(!
g_bClearedDisplay[client]) {
        
        
g_bClearedDisplay[client] = true;
        
        
PrintHintText(client,HINTBOX_BLANK);
        
        
strcopy(g_szOldShowString[client],sizeof(g_szOldShowString[]),HINTBOX_BLANK);
    }


Thanks.

Impact123 04-06-2012 23:01

Re: Only attacker call
 
Quote:

Originally Posted by rodrigo286 (Post 1683208)
Compiled 100%

But HP does not appear, I did something wrong?

I quote myself
Quote:

Then in the timercallback retrieve the client of the serial and only display the message to him.
Yours sincerely
Impact

rodrigo286 04-07-2012 06:19

Re: Only attacker call
 
#EDIT

Thanks for all, 100% work.


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