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-   -   Creating navigation help (https://forums.alliedmods.net/showthread.php?t=272474)

wugagagaga 10-01-2015 07:42

Creating navigation help
 
Creating navigation areas from sampled
Connecting navigation areas...
Merging navigation areas...
Finding hiding spots...DONE
Finding encounter spots... 3%
Finding encounter spots... 82%
Finding encounter spots... 83%
Finding encounter spots...DONE


How to cancel it

8guawong 10-01-2015 08:11

Re: Creating navigation help
 
https://forums.alliedmods.net/showpo...61&postcount=5

hamilton5 10-01-2015 17:04

Re: Creating navigation help
 
your bots need nav mesh to know the level... generate a real mesh in your client and upload it to the server... this is something the maps should be shipped with so bitch to the author as well!!

https://developer.valvesoftware.com/...igation_Meshes

wugagagaga 10-05-2015 05:31

Re: Creating navigation help
 
Quote:

Originally Posted by hamilton5 (Post 2348737)
your bots need nav mesh to know the level... generate a real mesh in your client and upload it to the server... this is something the maps should be shipped with so bitch to the author as well!!

https://developer.valvesoftware.com/...igation_Meshes

It is automatically created
I don't need a BOT
In the map of ZE
Want to cancel it


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