[INC] ESF Stock
1 Attachment(s)
Version 1.2
-added esf_player_class(id) thanks to Zenith77 Since all the functions for esf didn't work, because there's no module, in 1.80 atleast, I decided to make some stocks of some usefull esf commands. Tested with 1.23 Usage esf_get_ki(id) - get's player ki esf_set_ki(id,1000) - set's player ki, max ki is at 1000, over that will increase the ki bar! esf_get_powerlevel(id) - get's the powerlevel, the numbers from the ki bar esf_set_powerlevel(id,940000) - you can set as much as you want, but if you have a bigger powerlevel you do more damage, and sometimes if it's too big, you suicide esf_get_acpl(id) - get's actual powerlevel esf_set_acpl(id,940000) - set's actual powerlevel esf_get_maxhealth(id) - max health esf_set_maxhealth(id, 1000) - set's the maxhealth, over 1000 health bar exchanges NEW esf_player_class(id) - get's the class of a player, returns a string (buu,goku,gohan,krillin,frieza,piccolo,trunks ,vegeta,cell) NEW(updated) esf_player_modelclass(id) //changed from esf_player_class Code:
Suggestions are welcome. |
Re: [INC] ESF Stock
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Re: [INC] ESF Stock
well, atleast on the amxmodx.org the esf functions should be updated with the existent ones.
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nice work dude
i hope you will update this inc with new functions (maybe i will help you with this xD) |
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esf_stocks been updated, thanks Zero
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Re: [INC] ESF Stock
nice work man
i will use this on my plugins ;):up::up: |
Re: [INC] ESF Stock
Well, esf.inc which is included to default AMXX package has a lot more functions.
I see there's still no way found of setting custom player model without doing it on each server frame. BTW nice to see that someone is using my userbar. ^^ |
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BTW nice to see that someone is using my userbar. ^^ |
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