[L4D & L4D2] Weapons Movement Speed (2.7) [24-Nov-2023]
12 Attachment(s)
About:
CVars: Saved to l4d_weapons_movement_speed.cfg in your servers \left4dead\cfg\sourcemod\ folder. PHP Code:
Changes: Code:
2.7 (24-Nov-2023) Installation:
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Nice one, I got an idea, can you make something like Stamina, W will act as SHIFT, and SHIFT will act as W but consume stamina.
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Not something I'll do for this plugin. Also there is already a sprint plugin
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
movement after changes feel a little weird. It's like being dragged behind rather than actually get slowed down. There is a "dragging" feeling on movements slowed down in config
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
I loved. The best plugin you have ever made. Well done.
Something that if, as notedo3 said, it is strange to feel when you change the speed in different weapons or items, but if you want to change the walk for running as if it were in modern first person shooter. Something that I would like to add (if possible) is that when your health is very low depending on the command "survivor_limp_health 40", which would be 39 and below. Your speed slows down, and instead doesn't change. Over there if you can Silvers, to add some command that allows you to change the speed to change when your health is very low, it depends on the value that you put according to the "survivor_limp_health" command. Type like this: "run" = "220.0" "walk" = "85.0" "crouch" = "75.0" "hurt" = "150.0" The "hurt" works when your health is at 39 and below, it depends as I said before the command "survivor_limp_health" which by default is at 40. Then your speed changes depending on your health. I hope I have not complicated what I said and I do not know if I was able to express my answer well. Anyway, thanks for this great plugin! :D :up: |
Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Mr. Silvers new work.
I like it.:) |
Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
This plugin has a "sm_speedplayer" option, when changed, it changes player's gravity accordingly as @Psyk0tik mentioned and without any "drag" feeling. It feels smoother as well. @Silvers, i thought this might help you updating this plugin to make it smoother
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Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
I'll change this shortly, and make it consider limp health. I wanted to test the left4dhooks forwards but I guess they're not good for this. Back to "m_flLaggedMovementValue" then.
Edit2: Any solution on solving gravity change? Maybe SetClientGravity like "m_flLaggedMovementValue" value. 1 * new "m_flLaggedMovementValue" value sort of works but it's still too great. |
Re: [L4D & L4D2] Weapons Movement Speed (1.0) [09-Sep-2021]
Note: The config changes the speed for "injured" state - less than 40hp and 1hp speed as well. Might wanna add a cvar to default injured state speeds or an option in the config
edit: also other factors that effects speed such as adrenaline boost |
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