AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Module Heroes (https://forums.alliedmods.net/forumdisplay.php?f=100)
-   -   Module Hero: Blue Blood (https://forums.alliedmods.net/showthread.php?t=35676)

Sir-LaggAlot 02-05-2006 04:03

Module Hero: Blue Blood
 
1 Attachment(s)
Blue Blood

Description
Load up your opponent with weapons when you shoot them.

shconfig.cfg CVARS
Code:

//Blue Blood
blueblood_level 5 
blueblood_cooldown 60

When you attack your opponent, you load them up with weapons, so you'll basically give them a hard time of selecting their weapons, so they'll end up dropping their gun manually to get rid of their guns.

Credit goes to
  • jtp10181 / {HOJ}Batman for the Batman weapon giving code.
  • Firewalker877 for the lightning and sound code.

AZNDARKEVILDEMON 02-07-2006 21:11

isn't thats like giving your own enemy a free weapon ? O_o

Emp` 02-07-2006 21:30

it gives them all the weapons i think. that way its hard to select which weapon they want

Werewolf 02-10-2006 12:11

Quote:

Originally Posted by azndarkevildemon
isn't thats like giving your own enemy a free weapon ? O_o

Well it is, but they have to pick the weapon they want to use, and because they have like 18 primary weapons, then it is pretty hard for them. And why not add a weaponchange to knife when you have the weapons, just to make it harder to pick weapon. Many people will use ak-47 though because it is the first one on the list.

Akki 11-10-2006 12:36

Re: Module Hero: Blue Blood
 
i tried it... its very irritating example:
if you have morpheus and no other gun heroes and not punisher


All times are GMT -4. The time now is 04:28.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.