[REQ]Plugin load on second round?
I need help with getting my plugin getting loaded on second round of the map, if its possible i would love the help and also if anybody have working weapon restriction of awp,scars,etc... with possibility of vip protect... all weapon restrict plugins crashes my server without any error log... thanks for help!
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Re: [REQ]Plugin load on second round?
AMXX has a built in weapon restriction. You can configure from your amxmodmenu or you can set up a .cfg file with the designated restrictions. You can find out how to do this on the alliedmods wiki.
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Re: [REQ]Plugin load on second round?
@CookieCrumbler
No need to set_task Code:
function_name() |
Re: [REQ]Plugin load on second round?
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Re: [REQ]Plugin load on second round?
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Read: https://www.amxmodx.org/api/amxmodx/set_task |
Re: [REQ]Plugin load on second round?
yes and no depending on what your doing ...
I mean you can put code in the hltv round event but for structure you want to start your code base from the first function because from the first function you might want to go on to a 2nd , 3rd , 4th, 5th function depending on what your code is and you don't want to just cram all that into the round start event, you want structure |
Re: [REQ]Plugin load on second round?
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I think: PHP Code:
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Re: [REQ]Plugin load on second round?
yes you can do that as well
also i updated second post to >= because == will only do it on the second round , i just noticed that |
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