[REQ] Adjustment to CS:GO bhop mechanics
Hello all,
As many of you know, Valve released a new cvar in a CS update a while back that allows players to autobhop client-side. (sv_autobunnyhopping 1). This cvar, combined with Peace-Maker's Movement Unlocker, provides us with some of the smoothest bhop seen so far in Global Offensive. Then what's the problem? Well, in a sense, CS:GO bhopping has become too easy. In CSS, when bhopping, players would lose some speed on each jump. This would slowly bring their speed down to the default walking pace, unless they were good at strafing. In CS:GO, you can hold space and keep your speed indefinitely, without even the need to strafe. So, I'm looking for... A plugin that decreases a player's speed by x % on each jump, to force them to do a little bit more work to gain/maintain speed. Any work on this would be greatly appreciated. I might even be able to give a little tip in the future, but I can't promise that. Thanks, and peace out! Elmo |
Re: [REQ] Adjustment to CS:GO bhop mechanics
sv_staminamax
sv_staminalandcost sv_staminajumpcost sv_staminarecoveryrate Have you tried messing with these variables? Not sure if they would have any effect. |
Re: [REQ] Adjustment to CS:GO bhop mechanics
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Re: [REQ] Adjustment to CS:GO bhop mechanics
sm_cvar sv_maxvelocity 1000 is what i use personally but then again the crouch spam ruins bhop for now :S
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Re: [REQ] Adjustment to CS:GO bhop mechanics
But maxvelocity is mostly unrelated to this issue... :p
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Re: [REQ] Adjustment to CS:GO bhop mechanics
yea just saw that sorry but doesnt air accelerate reduces the speed gain so they need to strafe more?
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Re: [REQ] Adjustment to CS:GO bhop mechanics
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Re: [REQ] Adjustment to CS:GO bhop mechanics
Ended up just helping my buddy code it, it is confirmed possible. Thank you for your ideas/help anyway!
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