[CSS] bhop booster fix
3 Attachment(s)
this plugin hooks
damage-activated boosters will now track players independently (so player A cannot boost player B by shooting the booster beneath them) and they should all be completely unbreakable and consistent in height it will not hook anything without a trigger (always-on boosters) or with an unusual trigger setup (e.g. kz_bhop_yonkoma) still developing it, don't be surprised if stuff breaks or w/e. it is on by default for all players, but sm_boosterfix or "!boosterfix" in chat will toggle it for you. cvars:
installation:
credits to:
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Re: [CSS] bhop booster fix
Any compatibility with these fixes and CS:GO? The blue trigger_teleports on badges has been a known problem for quite some time, and if this fix works for CS:GO as well that would be pretty awesome.
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Re: [CSS] bhop booster fix
I would guess the plugin itself works fine in CS:GO, but the extension is compiled against the CS:S engine so that might not work. I can try to compile a CS:GO version later and... I guess someone else can check if it works since I don't play CS:GO.
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Re: [CSS] bhop booster fix
added stuff to plugin, added csgo extension
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Re: [CSS] bhop booster fix
Didn't see the update until now. I will test it out tomorrow morning.
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Re: [CSS] bhop booster fix
0.3, hopefully fixed plugin breaking on map change, changing timing code a bit
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Re: [CSS] bhop booster fix
Wow, a pushfix that works.
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Re: [CSS] bhop booster fix
quick fix for exodus and fly fracture and other stuff
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Re: [CSS] bhop booster fix
Just tested it Miu. It makes the boosters much smoother in CS:GO, however in terms of correcting the "Player A shoots booster, and Player B gets boosted", it will still do this for the first shot, but after that it seems to be fixed.
Would be nice if possible to fix it so that it works all the time, but thats the only real flaw I could find so far. |
Re: [CSS] bhop booster fix
0.4, fixed exodus again cuz something else broke it, added bhop_tesquo_v2 boosters
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