Best rate-settings and other settings to improve hit registration
Hi everyone
This topic is more for discussion than help, and then again... I run 12 gameservers for a community where the focus is supreme performance, to give the best possible surroundings for players to improve their skill. I've used a lot of different tweaks and rate settings over the years, but I have always come to the conclution than the effect they had were minimal. We run our servers on a Ubuntu server with 12 cores, a custom tweaked RT PREEMPT kernel at 1000Hz, and we also use a PID-script to make all gameservers run in high priority. Our gameservers run great, and people enjoy playing there. The quesiton here is, what settings do you guys use to optimize hitregistration and so on? We currently use this: Quote:
Lets have a discussion, not only about what to use, but why you use it and what effect it has, so that I can learn and improve. |
Re: Best rate-settings and other settings to improve hit registration
You can try a test with this! =)
Tested on Ryzen/Intel. Linux&Windows. Code:
sm_cvar sv_client_min_interp_ratio "2" |
Re: Best rate-settings and other settings to improve hit registration
Also, sv_lagcompensation 0 might help.
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May I ask where did you get this infos? I have several commands that I really want to understand them to use in my server. Any documentation? |
Re: Best rate-settings and other settings to improve hit registration
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sv_client_predict was found here > https://support.steampowered.com/kb_...4975-UOPG-1608 |
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