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-   -   error item count is over 512 (https://forums.alliedmods.net/showthread.php?t=52866)

ijam_j 03-21-2007 07:48

error item count is over 512
 
Hi guys. why do on certain maps i always get this error.

Code:

Host_Error: PF_precache_model_I: Model 'sprites/laguna/la_leaf.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this

is amxmodx adding more models? how can i disable it? this has never happen before.

DanRaZor 03-21-2007 08:17

Re: error item count is over 512
 
Yes AMXmodX adds more "entities" ...

And HL engine cannot precach more than 512 entities ...

Try to remove some preloading files ( sounds, models ... from some plugins ).

ijam_j 03-21-2007 21:25

Re: error item count is over 512
 
Try to remove some preloading files ( sounds, models ... from some plugins ).

that does not REALLY solve the problem. by the way, what plugins consume entitiy resources?

Thanks.

vittu 03-21-2007 21:43

Re: error item count is over 512
 
Post your plugins.ini so someone can tell you... Whatever plugin/s forces the loading of extra sounds/models/sprites can cause this to a map that already has a lot. Your choices are either to remove the maps with the issue or disable the plugin/s that cause the problem for the maps with the issue.

ijam_j 03-22-2007 06:09

Re: error item count is over 512
 
here

Code:

; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx                ; admin base (required for any admin-related)
;admin_sql.amxx                ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx                ; basic admin console commands
adminhelp.amxx                ; help command for admin console commands
adminslots.amxx                ; slot reservation
multilingual.amxx        ; Multi-Lingual management

maphandler06.amxx

; Menus
menufront.amxx                ; front-end for admin menus
cmdmenu.amxx                ; command menu (speech, settings)
plmenu.amxx                ; players menu (kick, ban, client cmds.)
telemenu.amxx                ; teleport menu (Fun Module required!)
mapsmenu.amxx                ; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx                ; console chat commands
;antiflood.amxx                ; prevent clients from chat-flooding the server
scrollmsg.amxx                ; displays a scrolling message
imessage.amxx                ; displays information messages
adminvote.amxx                ; vote commands

; Map related
nextmap.amxx                ; displays next map in mapcycle
;mapchooser.amxx                ; allows to vote for next map
mapchooser4.amxx
timeleft.amxx                ; displays time left on map

; Configuration
pausecfg.amxx                ; allows to pause and unpause some plugins
statscfg2.amxx                ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx                ; restrict weapons menu
statsx2.amxx                ; stats on death or round end (CSX Module required!)
miscstats2.amxx                ; bunch of events announcement for Counter-Strike
;miscstats.amxx                ; bunch of events announcement for Counter-Strike
stats_logging.amxx        ; weapons stats logging (CSX Module required!)


; Custom - Add 3rd party plugins here
admin_bury.amxx
;admin_gag.amxx
;adminbeam.amxx
;adminecho.amxx
adminglow.amxx
;adminshow.amxx
aliases.amxx
atac.amxx ; new ATAC 3
;amxx_atac_cfg.amxx
;amxx_atac.amxx
;autorestart.amxx
;awpdrop.amxx
clexec.amxx
crashmap.amxx
;ff.amxx
;flash.amxx
;fpm.amxx
godmode2.amxx
gore.amxx
;helpgen.amxx
;highdmgsshot.amxx
hostages.amxx
recorddemo.amxx
;roundsleft.amxx
;shielddrop.amxx
;shutdown.amxx
slayall.amxx
;swapteam15.amxx
teamswap.amxx
;voteacess.amxx
welcomemsg.amxx
amxx_podbotmenu.amxx
;csdm_mod.amxx  ; use it only for CS1.5
he_arena.amxx
amx_chicken.amxx
pb_weap_restr_ffa.amxx
;sniperlimit.amxx

;ijam
;dod style reinforcement
;amx_dsr.amxx
;halo style reinforcement
;amx_hsr.amxx
backweapons.amxx
css_zoom.amxx
unlockdoors.amxx
bullet_whizz.amxx


KWo 03-22-2007 07:59

Re: error item count is over 512
 
Try temporary - for test - diable these plugins:
backweapons.amxx
css_zoom.amxx
unlockdoors.amxx
bullet_whizz.amxx

More than likely some of them is using too many precache instruction. All the rest is in All-In-One which is working on my PC without any problem.

DanRaZor 03-22-2007 08:42

Re: error item count is over 512
 
Quote:

Originally Posted by ijam_j (Post 455315)
that does not REALLY solve the problem. by the way, what plugins consume entitiy resources?

:| ... How to reduce entities without removing them ???

By removing entities i mean disabling plugins or deleting (from configs like speechmenu) some dummy files
(like sounds never used ... )

You just can't remove entities from any other way !!! ( Without modifying maps or the core )

soulteam 04-15-2009 09:02

Re: error item count is over 512
 
Sorry, my english is not good.
I have server superheroes with 99 levels.
I have this problem with certain maps.
de_rats_caravan, de_hlmtrain_cz, etc.
This maps have very sounds and models.
I don't like erase some plugins superheroes and I would like play in this maps.
My question is this :
If I change the plugins of superheroes and delete precache sounds/models.
This sounds/models when the people connect download by file .res
Is this stupid or this sounds/models no count for 512 items ?
Thank you for you help,
soulteam

Thank you vittu by you excellent work

Arkshine 04-15-2009 09:09

Re: error item count is over 512
 
Quote:

Originally Posted by soulteam (Post 805945)
My question is this :
If I change the plugins of superheroes and delete precache sounds/models.
This sounds/models when the people connect download by file .res
Is this stupid or this sounds/models no count for 512 items ?

Even you could remove sounds for some heroes ( model you can't ) or map, you should not do that. You have no choice to remove plugins ( heroes or others ) for this map. You can use a config per map.

morfin 10-09-2009 17:27

Re: error item count is over 512
 
You can patch your engine.dll with hex editor(search something like this: 81FFFF01 where FF01 is number 511 in hex with reversed byte order)and server will precache more


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