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-   -   [L4D2]WorldModel_Turnrate (https://forums.alliedmods.net/showthread.php?t=314597)

Lux 02-26-2019 15:49

[L4D2]WorldModel_Turnrate
 
1 Attachment(s)
Hello this plugin by default Fixes valve's stupid idea to turn the world model at very stupid slow speeds for L4D2

This can also fix bug where tanks can throw rocks from around corners!

This should also be useful for the competitive scene.

Demo


Cvars:
PHP Code:

// Speed at which worldmodel turns to match viewmodel pitch angle, default l4d2 speed is [100], 2160 closely matches l4d1,
// -
// Default: "2160"
// Minimum: "1.000000"
// Maximum: "9999999.000000"
worldmodel_turnrate "2160" 

GitHub Repo

Related L4D1 restore: [L4D2]Survivor_Legs

Edison1318 02-27-2019 03:00

Re: [L4D2]WorldModel_Turnrate
 
Good plugin Lux ^~^

Xanaguy 02-27-2019 03:40

Re: [L4D2]WorldModel_Turnrate
 
This is absolutely hilarious when a Jockey catches one of my survivor bots.

Lux 03-01-2019 00:14

Re: [L4D2]WorldModel_Turnrate
 
Quote:

Originally Posted by Edison1318 (Post 2641147)
Good plugin Lux ^~^

Thanks :)

Quote:

Originally Posted by Xanaguy (Post 2641149)
This is absolutely hilarious when a Jockey catches one of my survivor bots.

ye it looks dope ;D

I think the slow turning rate was to hide that because i guess the l4d2 devs were lazy who cares it looks funny.

Shadowysn 06-06-2019 10:54

Re: [L4D2]WorldModel_Turnrate
 
I wonder if it's possible to change the survivor's turn rate while being ridden by a Jockey without affecting everyone else? Is there a netprop or something?

Lux 06-07-2019 06:40

Re: [L4D2]WorldModel_Turnrate
 
In short no.

Animations are clientsided netprops not really useful, could be an animation state flag you can use but I don't know it one exists.

MilanesaTM 11-11-2021 09:41

Re: [L4D2]WorldModel_Turnrate
 
I'm guessing it wasn't possible to make it like L4D1?

H.U.N.K 09-14-2022 19:18

Re: [L4D2]WorldModel_Turnrate
 
(commenting here cause I'm new and I'm not sure if I was actually able to sent a message XD )

Hi Lux I managed to make an addon with almost the same effect and I used your gif files as cover and demonstration is it okay if I keep the gif images on the addon? link:https://steamcommunity.com/sharedfil...?id=2863006488

Lux 09-16-2022 06:08

Re: [L4D2]WorldModel_Turnrate
 
Sure I don't mind.

JLmelenchon 09-16-2022 08:07

Re: [L4D2]WorldModel_Turnrate
 
I don't see when this is useful... the model already turn fast enough on high tickrate servers, absolutely not like on your gif.


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