Bat's Collection of Stuff
A collection of plugins, boss subplugins, and boss reworks All Content Downloads Boss Reworks
Gray Mann
https://cdn.discordapp.com/attachmen.../graymann2.png The Mann who took over Mann Co. and founder/owner of Gray Gravel Co.
Description
Plugins Used
Rework Documentation
This version of Gray Mann fixes many many issues the original had, added new features, and easier bot balancing. His plugin was remade from scratch and without AMS support in favor of Menu Manager. Menu Manager is based off of Vs. Marxvee spell system. Note some balancing may be required since all stats were based on actual MvM stats. You can easily add, remove, and change bots at will with a nearly unlimited amount of args to use from. Newly added is a money drop system which players can pick up to receive buffs such as resistances and speed. Also added are Engineer bots which can summon minion bots through building teleporters. Mini and mega bots also have a similar damage effects like attacking bosses via backstabs, Sniper Rifles, etc. And also added is Boss vs Boss support which can have as many Gray Manns active at once.
Credits
Download
Blitzkrieg
http://i.imgur.com/kTM6hGE.png Artwork by Linkaton "Ze healing is not as revarding as ze hurting!"
Description
Plugins Used
Rework Documentation
This version Blitzkrieg is completely made from scratch, mainly to fix bugs present in the original and add an completely new layer of customization. This plugin is also only for SourceMod 1.10 (because of Enum Structs) and FF2 1.11 or Unofficial (no support for numbered args). I ditched numbered arg support because of all the customization that's possible such as map names and weapon classnames as their own args. Timer ability is a standalone and can be used for any boss, note that getting new weapons is only present via rage_soul. Can still be used for regenerating mercs. Mann Up ability is also standalone and can be used for modifying some weapons and/or giving a special weapon (eg. Grappling Hook). Phrase ability is there for changing the text shown, I decided a translation file instead of strings per a client for less strings be used. Also note that this is not a required ability as it will default to dmedic.phrases if one of the abilities needed phrases. A work around for cleaning up so a different translation file can be used next round is the plugin reloads itself after the round ends. Bounce is another standalone and can be used on other things besides rockets, credits go to Mr_panica for Ricochet for this. Point ability can be used to award players for dodging and staying alive from any projectile (on round end rather then per wave). Difficulty is standalone but really only does something with the formulas in pretty much any ability in this plugin. Also 420 still exists have fun. :lol: Soul is the primary ability for changing weapons, randomizing classes, etc. Main thing about this is having formulas for weapon attributes. Formulas in the plugin are similar to Health Formulas but more variables are allowed, a list of them is in the config. Also I went with other abilities since they exist and saves some time having it in the plugin itself. Credits to those plugin authors. :bacon!:
Known Bugs
Credits
Only runs on SourceMod 1.10 and Unofficial 1.19.X - 1.20.X Download Classical Version
Bad Doctor
http://orig04.deviantart.net/ef8d/f/...00-d9pm71d.jpg "It looks like dummkopfest!"
Description
Plugins Used
Rework Documentation
This Bad Doctor differs a bit from the original and is more based on a version from Sauce Gaming Servers (closed down) which gives powerups to nearby players during his rage. This boss gets stronger through kills but decays in power over time, this also includes for his Grenade Launcher which has limited ammo and can only gain ammo through kills or his rage. His rage powerful in a sense where he gains a massive boost in power and ammo but as a tradeoff, up to 5 of the closest mercs to the boss gain a random Mann Powerup. The entire rage lasts 2 minutes in which he can not gain any more rage during this time. He doesn't gain any powerups himself unless he 'steals' powerups from hitting a merc with his melee, in which the powerup is lost but no damage is dealt. This is older coding of mine is prone to bugs but I decided to release him anyways since I'm not going to do anything with him for now on. Note that he may be super unbalanced as little actual live play testing could be done.
Known Bugs
Credits
Download |
Bat's Collection of Stuff
Boss Plugins
AMS Abilities
ams_doability#
Perform an AMS ability using existing abilities. Code:
"ability1"
ams_teamnewweapon
Gives a weapon to everyone on your team, including yourself. Code:
"ability1"
ams_summon
Summons random player(s) to fight Code:
"ability1"
Rage Abilities
rage_doability
Perform an ability using existing abilities. Code:
"ability1"
rage_teamnewweapon*
Gives a weapon to everyone on your team, including yourself. Code:
"ability1"
rage_preventrage*
Prevents activating rage or gaining rage from a certain amount of time. Code:
"ability1"
rage_music*
Temporary or permanently changes the boss theme. Code:
"ability1"
rage_summon*
Summons random player(s) to fight Code:
"ability1"
rage_animation*
Forces taunts or actions, including speed and duration. (Unfinished) Code:
"ability1"
Special Abilities
special_healthformula
Sets the maximum health of the boss. Code:
"ability1"
special_lifeformula
Sets the maximum lives of the boss. Code:
"ability1"
special_rageformula
Sets the required damage to rage for the boss. Code:
"ability1"
special_chargeformula
Sets the charge value for the boss on round start. Code:
"ability1"
special_introoverlay
Performs an overlay during setup. Code:
"ability1"
special_lastmanbackup
Summons backup on boss's rival team when their team's player count drops. Code:
"ability1"
special_noknockback
Forces 100% reduction in push force to the rival team. Code:
"ability1"
special_weighdown
A weighdown that can be activiated without looking down and added effects. Code:
"ability1"
special_minionboss
Causes summoned players to have the same OnTakeDamage effects of bosses. Code:
"ability1"
special_animationintro
Forces taunts or actions during setup, including speed and duration. Ability ends on round start. (Unfinished) Code:
"ability1"
special_revivemarker
Allows Medics to revive players back to life. Code:
"ability1"
special_menu_manager
Allows selecting abilities from a menu. Code:
"ability1" * Can have a suffix # Must have a number suffix Plugin Downloads: ff2_advancedformulas ff2_doability ffbat_menu_abilities ffbat_publicpack |
Re: Bat's Collection of Stuff
Player Plugins
Killstreak Preferences
Commands
ConVars
Known Bugs
Overrides
Download ff2_kstreak_pref.smx -> addons/sourcemod/plugins/ ff2kstreak.phrases.txt -> addons/sourcemod/translations/
Boss Statistics
Simple boss win/loss logger with a menu.
Commands
Download ff2_bossstats.smx -> addons/sourcemod/plugins/ |
Re: Bat's Collection of Stuff
Added Abilities:
- ams_summon - rage_summon - rage_animation - special_animationintro - special_revivemarker Updated Abilities: - rage_teamnewweapon, rage_preventrage, rage_music can have suffixes to use the same ability in different ways - ams_doability no longer removes more rage than intended - rage_music fixes towards it not working at all - special_introoverlay now works in the first boss round Updated Bosses: - Gray Mann: - Now uses special_revivemarker and special_animationintro - Removed sound hook in replacement for catch_replace (Official 1.11 or Unofficial) - Fixed PDA and Sapper being disabled by default - Renamed graymann_old to graymann_nonfork - Added Chief Blast Soldier to the MEGA bot pool - Renamed Giant Heal-on-Kill Heavy to Chief Heal-on-Kill Deflector Heavy - Reduced all MEGA bot's health pool - Fixed Burst Fire Demoman not spawning - Fixed Spy bot spawn message when nothing spawned in teleporters - Fixed normal bots not having robot vocals |
Re: Bat's Collection of Stuff
Code:
"ability4" |
Re: Bat's Collection of Stuff
1 Attachment(s)
hello everyone~
I try to use "ams_doability" in boss cfg, AMS system are working , and it will cost RAGE too, But the ability doesn't have active it... And have these Error msg in server console: Code:
L 12/03/2019 - 23:43:56: [SM] Exception reported: String formatted incorrectly - parameter 5 (total 4) That's CFG in attach file Thanks a lot! |
Re: Bat's Collection of Stuff
Quote:
Code:
char abilityName[MAXABILITYNAME]; Format(abilityName, MAXABILITYNAME, "%s%i", ABILITY, abililty); (I should really remake this plugin when I get the chance.) |
Re: Bat's Collection of Stuff
Quote:
|
Re: Bat's Collection of Stuff
Blitzkrieg is now reworked!
This version is Blitzkrieg is entirely made from scratch and offers lots of customization for you bullet hell lovers. Doesn't hurt to love the original who started it all. Also Do Ability been updated to fix the issues mentioned above. |
Re: Bat's Collection of Stuff
Quote:
|
All times are GMT -4. The time now is 10:43. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.