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-   -   SourceMod 1.4 released! (https://forums.alliedmods.net/showthread.php?t=170790)

asherkin 10-28-2011 22:58

SourceMod 1.4 released!
 
We are pleased to announce that SourceMod 1.4 has been released.
<!--
Good News Everyone!
-->
Coming almost 2 years after the release of 1.3, this is a major update with a plethora of new features and fixes for users and developers alike.

You can get it at the downloads page. Metamod:Source 1.8 or higher is required.

Highlights:
  • More Source game support (Bloody Good Time, E.Y.E. Divine Cybermancy, Nuclear Dawn) and support for more mods.
  • Certain voting menus now have no-vote options.
  • sm_rcon command now displays the output of the executed command.
  • Mac OS X support.
  • Numerous developer changes and additions.
    • Greatly improved sp compiler performance (~5x overall speed-up).
    • Linux support for profiling natives.
  • ... see full Release Notes
As always, you do not need to recompile plugins or extensions. If you encounter any problems, please check the upgrade instructions before filing bug reports.

Thank you to everyone that has contributed to this release and supported AlliedModders, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators.

Bloodlvst 10-28-2011 23:15

Re: SourceMod 1.4 released!
 
YES, a Dr. Farnsworth reference.

That aside, you are sexy, and so is this post.

jungjunghoo 10-29-2011 00:13

Re: SourceMod 1.4 released!
 
Nice lol

TnTSCS 10-29-2011 00:23

Re: SourceMod 1.4 released!
 
nice - I'm really digging the new APIs :)

napalm00 10-29-2011 00:58

Re: SourceMod 1.4 released!
 
Amazing!!
Can't wait to test ReconnectClient!!!!
Also, "improved compiler speed to 5x" yaaaayy :D
Good job everybody that contributed, this update is amazing!

McFlurry 10-29-2011 02:08

Re: SourceMod 1.4 released!
 
Finally.

Lucas O 10-29-2011 02:20

Re: SourceMod 1.4 released!
 
Awesome! Maybe now Sourcebans 2.0 will hurry and release as well. :)

MindeLT 10-29-2011 02:22

Re: SourceMod 1.4 released!
 
Holy shit!
Amazing job, guys. Thanks from Lithuania! :) Cant wait to test all those functions.

Despirator 10-29-2011 02:53

Re: SourceMod 1.4 released!
 
finnaly here)

tjdgns9246 10-29-2011 03:05

Re: SourceMod 1.4 released!
 
Great job!

GoD-Tony 10-29-2011 03:08

Re: SourceMod 1.4 released!
 
Nice job SM team!

KyleS 10-29-2011 03:41

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by GoD-Tony (Post 1585470)
Nice job SM team!


Larsen 10-29-2011 03:55

Re: SourceMod 1.4 released!
 
Great news. Hope to see some results posted here too =D

Franc1sco 10-29-2011 06:49

Re: SourceMod 1.4 released!
 
Finally :)

Very Good job! SourceMod, the best :3

golden_eagle 10-29-2011 07:25

Re: SourceMod 1.4 released!
 
Yeaaaah
very nice !

Thanks

Lucky_luck 10-29-2011 08:09

Re: SourceMod 1.4 released!
 
Great Job :up:

I have been Upgrading to 1.4.0 and have no Problems ;)

THX SM Team :)

xPaw 10-29-2011 08:28

Re: SourceMod 1.4 released!
 
sm_drug doesn't seem to be able to remove drugs... Toggling does nothing, it just stays in drug mode.

Also, why all commands act like toggle, but has a parm [0/1] ?

asherkin 10-29-2011 08:39

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xPaw (Post 1585607)
Also, why all commands act like toggle, but has a parm [0/1] ?

So you can script them into configs/binds without breaking things if someone already has the effect set.

dataviruset 10-29-2011 08:53

Re: SourceMod 1.4 released!
 
Great work, as always! :)

MindeLT 10-29-2011 09:24

Re: SourceMod 1.4 released!
 
Reconnect player api works great :) Very useful thing.

papyrus_kn 10-29-2011 09:35

Re: SourceMod 1.4 released!
 
Congtatulations!
But what will happen with unfinished translations?

xPaw 10-29-2011 10:03

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by asherkin (Post 1585610)
So you can script them into configs/binds without breaking things if someone already has the effect set.

That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.

asherkin 10-29-2011 10:04

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xPaw (Post 1585661)
That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.

That's the correct usage and should work fine, :iiam:.

psychonic 10-29-2011 10:12

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by papyrus_kn (Post 1585640)
Congtatulations!
But what will happen with unfinished translations?

They can be manually exported and used by anyone, just are not included in release until complete.

If it gets finished, we can put it in a later release.

xbatista 10-29-2011 10:13

Re: SourceMod 1.4 released!
 
Please can you make that so TerminateRound function will end round like it must end :)
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.

Peace-Maker 10-29-2011 10:48

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by GoD-Tony (Post 1585470)
Nice job SM team!


Dr!fter 10-29-2011 11:18

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xbatista (Post 1585667)
Please can you make that so TerminateRound function will end round like it must end :)
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.

CS_TerminateRound(3.0, CSRoundEnd_TerroristWin);

Plays the sound and works fine. You need to add a delay, if you set the first param to 0.0 no sound and its instant end. IIRC 3.0 is what the game normally uses.

xPaw 10-29-2011 11:57

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by asherkin (Post 1585663)
That's the correct usage and should work fine, :iiam:.

It just ignores second param (which is 0/1) and just toggles it.

Quote:

] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
And i just lost beacon after second time. While it should have stayed that way. It's very annoying when you use it with @all.

Tezi 10-29-2011 14:01

Re: SourceMod 1.4 released!
 
servers crashing every time it changes map :( ?


edit: it crashes when either MAP vote or RTV is changing the map.

duydangle 10-30-2011 00:23

Re: SourceMod 1.4 released!
 
YES, YES :D

eskemo 10-30-2011 08:39

Re: SourceMod 1.4 released!
 
Awesome :)

eimsbush 10-30-2011 09:25

Re: SourceMod 1.4 released!
 
someone got issues with plugins or something after patching? i run like 20 plugins on 1.3....

duydangle 10-30-2011 11:46

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by eimsbush (Post 1586412)
someone got issues with plugins or something after patching? i run like 20 plugins on 1.3....

No problem at all, using SMAC and UMC, another running tf2ware.

Hekjuh 10-30-2011 16:55

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by GoD-Tony (Post 1585470)
Nice job SM team!


ojmdk476oj 10-30-2011 17:33

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xPaw (Post 1585738)
It just ignores second param (which is 0/1) and just toggles it.


And i just lost beacon after second time. While it should have stayed that way. It's very annoying when you use it with @all.

As far as i know, sm_drug @me 0 have never worked, it only goes away when you respawn.

Beacon dosen't have that param thing
PHP Code:

Random Guy :  !beacon
[SMUsagesm_beacon <#userid|name> 

But it could be nice if it was added in the next release.

McFlurry 10-30-2011 23:15

Re: SourceMod 1.4 released!
 
Oh those new command filter natives are so useful. Some great features have been added.

wawazy 10-30-2011 23:35

Re: SourceMod 1.4 released!
 
Merci!!!

Thanks!!!!

wa

Cuz 10-31-2011 03:08

Re: SourceMod 1.4 released!
 
http://www.olderthandos.us/phpBB3/im...not_worthy.gif

thesixhalcon 10-31-2011 16:15

Re: SourceMod 1.4 released!
 
Thank you so much SM Team!

Lob (UK 11-02-2011 22:29

Re: SourceMod 1.4 released!
 
Great job and Thanks Guys. :up: :)

- Lob (UK)


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