SourceMod 1.4 released!
We are pleased to announce that SourceMod 1.4 has been released.
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Good News Everyone!
Coming almost 2 years after the release of 1.3, this is a major update with a plethora of new features and fixes for users and developers alike. You can get it at the downloads page. Metamod:Source 1.8 or higher is required. Highlights:
Thank you to everyone that has contributed to this release and supported AlliedModders, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, and asherkin - as well as all other code contributors, bug reporters, translators, and donators. |
Re: SourceMod 1.4 released!
YES, a Dr. Farnsworth reference.
That aside, you are sexy, and so is this post. |
Re: SourceMod 1.4 released!
Nice lol
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Re: SourceMod 1.4 released!
nice - I'm really digging the new APIs :)
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Re: SourceMod 1.4 released!
Amazing!!
Can't wait to test ReconnectClient!!!! Also, "improved compiler speed to 5x" yaaaayy :D Good job everybody that contributed, this update is amazing! |
Re: SourceMod 1.4 released!
Finally.
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Re: SourceMod 1.4 released!
Awesome! Maybe now Sourcebans 2.0 will hurry and release as well. :)
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Re: SourceMod 1.4 released!
Holy shit!
Amazing job, guys. Thanks from Lithuania! :) Cant wait to test all those functions. |
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finnaly here)
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Re: SourceMod 1.4 released!
Great job!
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Nice job SM team!
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Great news. Hope to see some results posted here too =D
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Finally :)
Very Good job! SourceMod, the best :3 |
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Yeaaaah
very nice ! Thanks |
Re: SourceMod 1.4 released!
Great Job :up:
I have been Upgrading to 1.4.0 and have no Problems ;) THX SM Team :) |
Re: SourceMod 1.4 released!
sm_drug doesn't seem to be able to remove drugs... Toggling does nothing, it just stays in drug mode.
Also, why all commands act like toggle, but has a parm [0/1] ? |
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Great work, as always! :)
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Re: SourceMod 1.4 released!
Reconnect player api works great :) Very useful thing.
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Congtatulations!
But what will happen with unfinished translations? |
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If it gets finished, we can put it in a later release. |
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Please can you make that so TerminateRound function will end round like it must end :)
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound. |
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Plays the sound and works fine. You need to add a delay, if you set the first param to 0.0 no sound and its instant end. IIRC 3.0 is what the game normally uses. |
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servers crashing every time it changes map :( ?
edit: it crashes when either MAP vote or RTV is changing the map. |
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YES, YES :D
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Awesome :)
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someone got issues with plugins or something after patching? i run like 20 plugins on 1.3....
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Beacon dosen't have that param thing PHP Code:
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Oh those new command filter natives are so useful. Some great features have been added.
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Merci!!!
Thanks!!!! wa |
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Thank you so much SM Team!
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Great job and Thanks Guys. :up: :)
- Lob (UK) |
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