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-   -   SourceMod 1.4 released! (https://forums.alliedmods.net/showthread.php?t=170790)

papyrus_kn 10-29-2011 09:35

Re: SourceMod 1.4 released!
 
Congtatulations!
But what will happen with unfinished translations?

xPaw 10-29-2011 10:03

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by asherkin (Post 1585610)
So you can script them into configs/binds without breaking things if someone already has the effect set.

That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.

asherkin 10-29-2011 10:04

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xPaw (Post 1585661)
That's lame. I wanted to remove effects from all players like sm_beacon @all 0, but it just toggled it.. But if you write sm_beacon to get usage, it shows that you can use [0/1] param.

That's the correct usage and should work fine, :iiam:.

psychonic 10-29-2011 10:12

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by papyrus_kn (Post 1585640)
Congtatulations!
But what will happen with unfinished translations?

They can be manually exported and used by anyone, just are not included in release until complete.

If it gets finished, we can put it in a later release.

xbatista 10-29-2011 10:13

Re: SourceMod 1.4 released!
 
Please can you make that so TerminateRound function will end round like it must end :)
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.

Peace-Maker 10-29-2011 10:48

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by GoD-Tony (Post 1585470)
Nice job SM team!


Dr!fter 10-29-2011 11:18

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by xbatista (Post 1585667)
Please can you make that so TerminateRound function will end round like it must end :)
I mean when TerminateROund function is called round ends very fast, no sounds, it works now like , when function is called and players respawned immediately and without round end sound.

CS_TerminateRound(3.0, CSRoundEnd_TerroristWin);

Plays the sound and works fine. You need to add a delay, if you set the first param to 0.0 no sound and its instant end. IIRC 3.0 is what the game normally uses.

xPaw 10-29-2011 11:57

Re: SourceMod 1.4 released!
 
Quote:

Originally Posted by asherkin (Post 1585663)
That's the correct usage and should work fine, :iiam:.

It just ignores second param (which is 0/1) and just toggles it.

Quote:

] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
] sm_beacon xpa 1
[SM] toggled beacon on xpaω.
And i just lost beacon after second time. While it should have stayed that way. It's very annoying when you use it with @all.

Tezi 10-29-2011 14:01

Re: SourceMod 1.4 released!
 
servers crashing every time it changes map :( ?


edit: it crashes when either MAP vote or RTV is changing the map.

duydangle 10-30-2011 00:23

Re: SourceMod 1.4 released!
 
YES, YES :D


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