[DOD:S] Medic Mod v1.0.109
10 Attachment(s)
A bunch of people have asked me for the Medic part of the Realism Mod as they didn't want to install the whole thing. So here it is.
It is very configurable, customizing it to your own personal needs. Usage
Type in chat, calls for a medicInstallation
Configuration Not necessary, but if you wish to customize your version of Medic Mod, add these to your server.cfg file located in dod/cfg:
Notes Features an anti-medic-spam, so that players do not continually spam the medic button. Remember that if you need to run the bandage sound, you need to make your server either sv_pure 0 (not recommended) or sv_pure 1 with Code:
sound\bandage\*.* allow_from_disk Binds: bind "v" "say !medic" or bind "v" "voice_medic" Changelog v1.0.100 SourceMod release v1.0.101 Added a bunch more cvars to make it more user friendly v.1.0.102 Added voice_medic as a trigger v.1.0.103 Began adding translations: English Simplified Chinese (courtesy of Monkie) v.1.0.104 Added 4 cvars to allow more control over FTB so that it could be red or any color you want v.1.0.105 Changed the way FTB happens. The screen darkens as soon as the player calls for the medic and fades back out when he gets healed. Fixed a small bug where screen would not fade back out if Freeze time was turned off v.1.0.106 Changed some minor bugs. v.1.0.107 Fixed a bug where a message would be spammed (Thanks Lebson) v1.0.108 Added a cvar to remove the least important chat spam sm_medic_chat <0|1|2> Thanks Thanks to jjk521 and Lebson for play testing changes. |
Re: Realism Medic Mod
Great. This really solved many people`s problem.
I have rated the thread: Excellent!! |
Re: [DOD:S] Realism Medic Mod
I just bought a gameserver. I've had it for about a week. It works fine, but I know very little about how it works. I have managed to get ADMIN working on it and I have made some config changes. The problem I have is that I did exactly what you said about where to put the files
Copy sm_dod_medic.smx to addons/sourcemod/plugins Unzip bandage.zip and place the bandage folder in your server's sounds folder. You may also want to add the bandage sound to a Fast DL server if you have one. But I don't know how to config it.
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Re: [DOD:S] Realism Medic Mod
cfg/server.cfg
cfg/sourcemod/sourcemod.cfg One of those. |
Re: [DOD:S] Realism Medic Mod
You might want to add the features from http://forums.alliedmods.net/showthr...050#post654050, so we can unapprove that one when we approve this one.
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Re: [DOD:S] Realism Medic Mod
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Re: [DOD:S] Realism Medic Mod
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Anyway, I'll fix it up and post an update. Some of the features in this one need to be made cvars so people can turn them off. |
Re: [DOD:S] Medic Mod v1.0.101
Updated. Let me know if there anything that needs to be added.
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Re: [DOD:S] Medic Mod v1.0.101
thank u for the update. i now use this mod instead of the old DoD Medic.
no problems found so far, thanks a lot :) |
Re: [DOD:S] Medic Mod v1.0.101
Could you make sm_medic_ftb 1
activate on the final heal? example: sm_medic_kits 2 Only fades to black on heal two not each hea or heal one? |
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