[TF2] Be the Horsemann (06/11/2013, v1.4)
10 Attachment(s)
Pelipoika's got a very nice revamp of this plugin here, so give it a try. I'll try to incorporate his changes into my plugin here but I can't give a timeline on when that'll happen, so... good luck.
Yeah. It's done. Update 06/11/2013, 1.4. It's been over a year... that's probably a bad thing. Commands: sm_behhh - Turn self into Horsemann. Defaults to root (z) access. sm_behhh <target> - Turn target into Horsemann. Must have override access to sm_behhh_others to use this. Overrides: sm_behhh_others - Set this override for access to sm_behhh on others (must have access to sm_behhh as well). Without access to this, a client with access to sm_behhh can only use @me or the command without any arguments. Defaults to root (z) access. Read about this feature at http://wiki.alliedmods.net/Overridin...28SourceMod%29 Cvars: bethehorsemann_version - Version cvar, don't touch. behhh_thirdperson (default 1) - 1: Horsemenn have thirdperson. 0: Horsemenn do not have thirdperson. behhh_health (default 750) - amount of health to ADD (as an integer) to the player's regular max health, when making them a Horsemann. behhh_sounds (default 1) - if 0, disables spawn, death, and stompy sounds. Does not disable BOO sounds at all. behhh_boo - 2: Boo stuns, with sound; 1-Boo just has sound; 0-no Boo sounds, just players calling for Medic. Makes you a Horsemann, spawn sound, death sound, footstomp sounds (woohoo), and BOO! (Call for Medic. The reason it's set to this is because you often do the BOO animation when calling for Medic.) ... What else goes here? Installation: Requires the TF2Items extension, so follow the install instructions for that. Then place the .smx file from below in sourcemod/plugins/. If you say something about the "Get Plugin" link not working, you probably haven't read these instructions. Videos (of early tests): http://www.youtube.com/watch?v=3FKYPXw2nYw http://www.youtube.com/watch?v=_rcvRuTG3Ak Changelog Code:
6/11/2013(1.4): |
Re: [TF2] Be the Horsemann
Reserved because I don't know what I may need here.
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Re: [TF2] Be the Horsemann
Axe isn't visible?
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Re: [TF2] Be the Horsemann
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Re: [TF2] Be the Horsemann
Oh yeah, I think so... Valve policy
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Re: [TF2] Be the Horsemann
Very nice plugin, thanks :)
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Re: [TF2] Be the Horsemann
Yay, I was looking forward for this :D
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Re: [TF2] Be the Horsemann
yeah real shame the axe doesnt show...dern Valve
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Re: [TF2] Be the Horsemann
thank you :)
if i hit the regen (resuply ammo health) i lose horseman :( can u put some cvar for it because its stupid on jump maps because there are overall resuply .. thanks |
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