AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [TF2] Be the Horsemann (06/11/2013, v1.4) (https://forums.alliedmods.net/showthread.php?t=166819)

FlaminSarge 09-08-2011 05:53

[TF2] Be the Horsemann (06/11/2013, v1.4)
 
10 Attachment(s)
Pelipoika's got a very nice revamp of this plugin here, so give it a try. I'll try to incorporate his changes into my plugin here but I can't give a timeline on when that'll happen, so... good luck.

Yeah.
It's done.

Update 06/11/2013, 1.4. It's been over a year... that's probably a bad thing.

Commands:
sm_behhh - Turn self into Horsemann. Defaults to root (z) access.
sm_behhh <target> - Turn target into Horsemann. Must have override access to sm_behhh_others to use this.

Overrides:
sm_behhh_others - Set this override for access to sm_behhh on others (must have access to sm_behhh as well). Without access to this, a client with access to sm_behhh can only use @me or the command without any arguments. Defaults to root (z) access.
Read about this feature at http://wiki.alliedmods.net/Overridin...28SourceMod%29

Cvars:
bethehorsemann_version - Version cvar, don't touch.
behhh_thirdperson (default 1) - 1: Horsemenn have thirdperson. 0: Horsemenn do not have thirdperson.
behhh_health (default 750) - amount of health to ADD (as an integer) to the player's regular max health, when making them a Horsemann.
behhh_sounds (default 1) - if 0, disables spawn, death, and stompy sounds. Does not disable BOO sounds at all.
behhh_boo - 2: Boo stuns, with sound; 1-Boo just has sound; 0-no Boo sounds, just players calling for Medic.


Makes you a Horsemann, spawn sound, death sound, footstomp sounds (woohoo), and BOO! (Call for Medic. The reason it's set to this is because you often do the BOO animation when calling for Medic.)

... What else goes here?

Installation:
Requires the TF2Items extension, so follow the install instructions for that.
Then place the .smx file from below in sourcemod/plugins/.
If you say something about the "Get Plugin" link not working, you probably haven't read these instructions.

Videos (of early tests):
http://www.youtube.com/watch?v=3FKYPXw2nYw
http://www.youtube.com/watch?v=_rcvRuTG3Ak

Changelog
Code:

6/11/2013(1.4):
*Stop player from moving while BOOing.
*Fixed world model of axe, probably.
*Various cvar changes, please read the cvar section, as the names of some cvars have changed and new ones have been added for various features.
*Glowy Horsemann eyes.
*Added an override for targetting control.

5/04/2012(1.3):
*Fixed thirdperson cvar
4/29/2012 (1.2):
*Different thirdperson method (yay Valve), thirdperson cvar, fixes to activating while taunting.
9/18/2011 (1.1):
*Fixed negative health bug.
9/08/2011 (1.0):
*Initial release.


FlaminSarge 09-08-2011 06:04

Re: [TF2] Be the Horsemann
 
Reserved because I don't know what I may need here.

341464 09-08-2011 06:30

Re: [TF2] Be the Horsemann
 
Axe isn't visible?

xomp 09-08-2011 07:24

Re: [TF2] Be the Horsemann
 
Quote:

Originally Posted by 341464 (Post 1550586)
Axe isn't visible?

You can thank hats for that.

341464 09-08-2011 07:44

Re: [TF2] Be the Horsemann
 
Oh yeah, I think so... Valve policy

mehmetali 09-08-2011 12:30

Re: [TF2] Be the Horsemann
 
Very nice plugin, thanks :)

JoBarfCreepy 09-08-2011 13:24

Re: [TF2] Be the Horsemann
 
Yay, I was looking forward for this :D

BBG_Theory 09-08-2011 14:08

Re: [TF2] Be the Horsemann
 
yeah real shame the axe doesnt show...dern Valve

Powerlord 09-08-2011 14:20

Re: [TF2] Be the Horsemann
 
Quote:

Originally Posted by 341464 (Post 1550586)
Axe isn't visible?

The code to give a player the UHHHH is commented out for whatever reason.

scopesp 09-08-2011 16:25

Re: [TF2] Be the Horsemann
 
thank you :)
if i hit the regen (resuply ammo health) i lose horseman :(
can u put some cvar for it because its stupid on jump maps because there are overall resuply ..

thanks


All times are GMT -4. The time now is 07:19.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.