Originally Posted by shconfig.cfg
//********************** GENERAL MOD CVARS **********************
//Enables/disables the mod 0=disable, 1=enable
sv_superheros 0
//Flag to determine who can access the important server commands
sh_adminaccess a
//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0
//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0
//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3
//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 30
//What level to start newcomers at
sh_minlevel 2
//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1
//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 365
//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1
//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 8
//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0
//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0
// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 2
//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 10
//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
// 1 - Only show to DEAD players
// 2 - Show to ALL players
sh_cmdprojector 1
//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 3
// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1
//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. Any value less than 1.0 is ignored.
sh_hsmult 1.5
//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity.
sh_alivedrop 1
// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings
sh_mysql_host "127.0.0.1"
sh_mysql_user "root"
sh_mysql_pass "godschoir"
sh_mysql_db "sherodb"
sh_mysql_persistent 0
...Heros CVARS...
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