[ANY] tEntDev v0.1.1 (2010-12-04)
3 Attachment(s)
About
This plugin helps developers fiddle with those netprops of entities. It is not meant for usage beyond developing... The plugin allows you to watch how the netprops of an entity changed. It requires an extension that is provided with this plugin. Commands
Cvars
Natives (these are pretty much the same as the commands)
How To Manual: 1. Select an entity by aiming at it and saying /ted_selectAuto 1. Select an entity by aiming at it and saying /ted_select Example Output of sm_watch (just finished building a teleporter) m_flPercentageConstructed changed from 0.8550 to 0.9000 Extension Binaries
Source Changelog can be found here. tEntDev_02.zip is the old version, which didnt require an extension but those ugly keyvalues cfg files containing a list of all entities. if someone for some reason still wants to use that... its still here. Note: If you want to compile this yourself you will need the colors, sdkhooks and netprops includes. |
Re: [ANY] tEntDev v0.0.1 (2010-11-14)
This is very useful! Thank you!
By the way, did you write something to generate that config file? |
Re: [ANY] tEntDev v0.0.1 (2010-11-14)
yepp, a perl script. i'm going to polish it a bit, then release it here.
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Re: [ANY] tEntDev v0.0.1 (2010-11-14)
Might be what I need so I can find the pesky ent prop that controls whether a weapon has a laser sight or not in L4D2.
SetFailState("Need that perl script or = cfg generator to continue(l4d2)"); |
Re: [ANY] tEntDev v0.0.1 (2010-11-14)
1 Attachment(s)
Very cool.
EDIT: You asked for l4d2 netprop dumps in another thread, here you go: |
Re: [ANY] tEntDev v0.0.1 (2010-11-14)
3 Attachment(s)
Here are the ones for CS:S and L4D2 generated with that little php script in nprops.zip
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Re: [ANY] tEntDev v0.0.1 (2010-11-14)
Can somebody use this to see what netprops change for a spy pulling out the dead ringer (not cloaking, just pulling it out/readying it), and post it here? I am unable to try until this weekend :C
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Re: [ANY] tEntDev v0.0.1 (2010-11-14)
I'd love to have a native i could use in my other plugins so i can turn debugging on/off on a specific entity i'm not able to point at. E.g. myself, or my secondary weapon etc.
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Re: [ANY] tEntDev v0.0.1 (2010-11-14)
Quote:
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Re: [ANY] tEntDev v0.0.1 (2010-11-14)
Great. You could use the hudhint entity to show the differences in realtime.
PHP Code:
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