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-   -   CS:S Team Balance (https://forums.alliedmods.net/showthread.php?t=59234)

dalto 08-10-2007 11:35

CS:S Team Balance
 
2 Attachment(s)
CS:S Team Balance

Current Version: 2.2.2

Description:
This is an advanced team balancer for Counter Strike:Source. I built this after trying a lot of team balancers and none of them really meeting my team balancing needs. It has the following features.
  • Uses separate algorithms for determining team imbalances and for restructuring teams.
  • Supports servers of all sizes. The balancing is based on the number of players.
  • Tracks long term kdr in a sqllite or mysql database.
  • Team balancing parameters are controllable through CVAR's
  • All text announcements are configurable and can are available for translations.
  • Includes a command to display it's internal statistics !tbstats
  • Has a team management menu sm_team_menu or !team_menu
Planned Features:
  • None, make a request!
CVar's:
For full descriptions of the CVAR's check the cfg/sm_teambalance.cfg file

Commands:
!tbmenu: Opens the team management menu(admin only)
!tbstats: Displays the internal stats of the plugin
!tbswitchnow: Switches a player to the other team(admin only)
!tbswitchatstart: Switches a player at the beginning of the next round(admin only)
!tbdump: Dumps the team balance settings(admin only)
!tbset: Sets a players stats(admin only)
!tbswap: Swaps the teams(admin only)

Special Thanks:
Extreme One, Teknigal: For their assistance with testing and debugging

Changelog:
2.2.2: Fixed admin immunity, updated tbdump spelling
2.2: Cfg autoloaded, admin flags support, lock teams, stop spec
2.1.3: Fixed another bug with admin immunity
2.1.2: Fixed a bug with admin immunity
2.1.1: Added better navigation to tbstats
2.1: Renamed commands, fixed player switch bug, added switch next round
2.0: Too numerous to list, see the announce below or the source file
1.1: Added team management menu, stats command
1.0: bug fixes, changed ROUNDS_TO_SAVE to 6, added join control
0.9: fixed big winning team problem, added support maintain size, added green text
0.8: Added more SQL error handling, added sm_teamswitch and sm_swapteam
0.7: Switched to threaded SQL calls, added german and russian translations
0.6: Added more flexible announcement preferences and changed defaults
0.5: Initial Release

Languages supported:

English
German courtesy of -<[PAGC]>- Isias
Russian courtesy of Exvel

Installation Notes:

Copy ALL the files to the root mod directory of your server. Edit cfg/sourcemod/sm_teambalance.cfg to suit your needs. Thats it!

J@y-R 08-10-2007 12:35

Re: SM CS:S Team Balance
 
!!!! mp_autoteambalance 1 !!!!!

or is this a Source Version from PTB's Team Balancer from CS 1.6 ???

Extreme_One 08-10-2007 12:37

Re: SM CS:S Team Balance
 
Awesome plugin.

The best team Balancer I've seen by far.

Thank you dalto

dalto 08-10-2007 12:43

Re: SM CS:S Team Balance
 
Quote:

Originally Posted by J@y-R (Post 515882)
!!!! mp_autoteambalance 1 !!!!!

or is this a Source Version from PTB's Team Balancer from CS 1.6 ???

Neither.

mp_autoteambalance is not terribly useful. It seems to just keep the teams the same size.

This is a skill based team balancer based on my own experiences of trying to keep teams balanced on a recreational server.

Tekniqal 08-11-2007 02:47

Re: SM CS:S Team Balance
 
cool imma install this and give it a try, ill post back

Isias 08-11-2007 12:47

Re: SM CS:S Team Balance
 
1 Attachment(s)
German Translation

dalto 08-11-2007 12:49

Re: SM CS:S Team Balance
 
Quote:

Originally Posted by -<[PAGC]>- Isias (Post 516457)
German Translation

Thanks!

Extreme_One 08-11-2007 15:49

Re: SM CS:S Team Balance
 
We're noticing some small game pauses when players (and even BOTs) leave the game and I *think* (guessing) this could be due to data being written to the database.

If this is the case is there any chance that this could somehow be cached until round end or map change?

dalto 08-11-2007 16:37

Re: SM CS:S Team Balance
 
Quote:

Originally Posted by Extreme_One (Post 516532)
If this is the case is there any chance that this could somehow be cached until round end or map change?

I can.

Extreme_One 08-11-2007 23:49

Re: SM CS:S Team Balance
 
Quote:

Originally Posted by dalto (Post 516557)
I can.

cool.

How about not writing data about BOTs to the database?
Can you ignore them altogether (in the database) whilst still maintaining Team Balancing when BOTs are active?


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