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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video] (https://forums.alliedmods.net/showthread.php?t=239782)

Egan 05-08-2014 00:48

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
all you showed us is the nades :|

Depresie 05-08-2014 07:30

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
Quote:

Originally Posted by Egan (Post 2135071)
all you showed us is the nades :|

because the other mods and stuff are still a work in progress, they are not complete.. so they won't have models or other things that would have a place in the review

Egan 05-08-2014 09:59

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
Quote:

Originally Posted by Depresie (Post 2135164)
because the other mods and stuff are still a work in progress, they are not complete.. so they won't have models or other things that would have a place in the review

who gives a fuck about models >.> everyone uses cl_minmodels 1 in zombie plague servers D:

well i hope its awesome :]

Brian_Chino77 05-08-2014 11:06

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
Ohhhh shit maannnn
Your damn awesomeeeee.. Il'l Waited!! Good Luck For Your Project! :D

ANTICHRISTUS 05-08-2014 11:49

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
Quote:

Originally Posted by Egan (Post 2135212)
who gives a fuck about models

people who don't leave when downloading some stuff.
Quote:

everyone uses cl_minmodels 1 in zombie plague servers D:
everyone is you are missing the most important in zp mods
Quote:

Originally Posted by ANTICHRISTUS (Post 1782693)


Egan 05-09-2014 09:52

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
lmao

.Dare Devil. 05-13-2014 07:56

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
New video coming up in the end of this weekend.

There are also some sad news.
Basically my zp++ will not support any old extra items&zombie classes.
Also natives are completely different.

It will be alot easier to use them, some examples:
Quote:

if( zp_mode( mode_survivor ) ) // right now having surivor mode
if( zp_mode( mode_ended ) ) // round ended
if( zp_mode( mode_waiting ) ) // no mode have been starded yet
if( zp_mode( mode_normal ) ) // normal infection mode

if( zp_class( id, zombie ) ) // player is zombie
if( zp_class( id, survivor ) ) // player is survivor

public zp_mode_start( mode, caller )
// mode - contains what mode is about to start ( mode == mode_sniper ) sniper mode.
// caller - if caller != 0 then the caller will be admin who starded the mode

forward zp_register_extra_item( name[], langname, cost, description[], langdes, callback[] )
// if langname == 1 then the name[], for example EXTRA_ITEM_BAZOOKA
// you have to register lang .txt and but that EXTRA_ITEM_BAZOOKA = bazooka
// extra items names now support multi languages
// same for description[], langdes

public extra_item_callback( id )
{
// costom extra item purchased
}



new myzclass = zp_register_zclass( name[], langname, description[], langdes, callback[] )
zp_push_string( myzclass, zpz_idle_sound, "zombieplague/myidle.wav" )
zp_push_string( myzclass, zpz_die_sound, "zombieplague/mydie.wav" )
zp_push_int( myzclass, zpz_hp, 3000 )
// and so on...
// if you dont set idle sound for example then the default one will be used what is in config.ini
// if you dont set hp or gravity what ever then the default one will be used what is in config.ini

public myzclass_callback(id, type, master)
{
}
// type can be for example if(type & zp_first_zombie)
// if master != 0 then its index of player who made you zombie and if(type & zp_adminaction) then
// admin made you zombie from zombie menu
Also new feature is coming when i finish all new gameplay modes and classes.
You can register upgrade for every extra item.
If extra item have upgrade:
Quote:

when your extra item is added right now into menu then forward is called
Every upgrade will get callback so you can check whether add it or not.
If there are no upgrades added to extra items then by selecting extra item you buy that.
If there are one&more then it will open new menu where you can select&buy upgrade or buy extra item.
Upgrade system will be also for zombie classes.
There will be extra menu for that i guess.


There will be native for adding weapons to weapon select menu.
And also you can add upgrades for weapons.
If there are any upgrades for weapon the new menu will apear inside the upgrade menu.

Basically it is really hard to explain exacly what will be there because it is kind of complicated.
When natives and things are done and you start exploring stuff then you'll get it.
There is new item system yet i dont even start explaining how natives and forwards work for this.
With that item system you can have 2 he nades, one of them is fire nade and ohter one for example molotov.
When you have two types of nades and you are holding one fire nade then for change nade type you have to press b. Menu will open.

If you register special item for weapons for example you want to give ak new type of bullets
and when your holding ak again for chaning bullets ( if you have new type of bullets )
Press b.
b will be inventory key ohter words +buy key.
Really this mod will be something alot different you have seen here before.

There will be alot of examples ofcourse and im guessing when i publish it i need a new forum selection or something like that for it.

Edit:
Everything i listed here is pretty easy for me but it just needs sometime.
Things ive done or doing right now are far more than this.

Oh and i may create module for that mod because i really dont want to use always those 4byte variable.
Also reading/writing files is horrible in pawn, god damn it.


Edit2:
What do we have in admin menu right now:
http://www.upload.ee/image/4052563/1.png
http://www.upload.ee/image/4052565/2.png
http://www.upload.ee/image/4052566/3.png
http://www.upload.ee/image/4052567/4.png
http://www.upload.ee/image/4052568/5.png
( dont worrie about menu color style, i will working on it soon when everything else is done )

Also spot the bug, I forced last assassin mode to start yet it is saying i starded apocalypse mode and apocalypse mode is not in the menu damn.
( apocalypse mode is assassins vs snipers )

Thats way i need really much time testing things out.
Im right now half way coding raptor class.
He is like survivor and sniper yet he have dual mp5 with extra damage and stuff and also zombies are replaced with nemesis in raptor mode.

lShinel 05-13-2014 14:54

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
can you release this model of freezed block?

ghostz0r 05-13-2014 16:10

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
.Dare Devil. , very awesome! we all waiting this:) good job:)

hichamera 05-14-2014 09:48

Re: ZombiePlague++ New Epic ZombiePlague 4.3 edit [Review+video]
 
you upload this in forum ????


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