[L4D & L4D2] Dissolve Infected (1.17) [15-Nov-2022]
20 Attachment(s)
About:
Thanks:
Admin Commands: (requires "z" flag) PHP Code:
CVars: Saved to l4d_dissolve_infected.cfg in your servers \cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.17 (15-Nov-2022) Installation:
Updating from 1.4 or older:
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Re: [L4D & L4D2] Dissolve Infected (1.0) [14-Apr-2018]
Thanks.
Beautiful. Work like a clock. |
Re: [L4D & L4D2] Dissolve Infected (1.1.1) [14-Apr-2018]
This reminds me of Portal 2 because you can make objects dissolve when you bring them through a fizzler. XD
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Re: [L4D & L4D2] Dissolve Infected (1.1.1) [14-Apr-2018]
report win server crash after 5 min nothing in logs
PHP Code:
Code:
\left4dead2\cfg\sourcemod |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Thanks. Updated with potential fix.
Does it happen with any specific maps? Gamemode? Edit: Still crashes it seems. |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Manually create a zombie, kill after crash.
If the zombie is flushed from the system, it will not crash. The server crashed after running for a few minutes, too serious. Currently I only enabled l4d_dissolve_infected "252" to run for about 15 minutes without crashing. I continue to test today........ |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Thanks. Are you saying delete the zombie when they die? It seems to be common infected only causing the crash. If I delete them after SDKCall I don't see the effects but also don't crash. Maybe a common infected clone could be created (already tried and it works, but the animation is in T pose.. need more work but at least that's a solution).
Edit: Found a fix. Working on it. |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Wowwww beautiful:wink:
a marvelous plugin, I am going to add it in my servant immediately -------------------------------------------------------------------------------------------- http://cache.gametracker.com/server_...b_560_95_1.png |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
The problem now lies in common.
witch.Tank. I'm testing later. ------------------------------------------------------------ If you want to experience the plug-in, please set l4d_dissolve_infected "252", it can run normally and will not crash. I have been testing for a long time and have not crashed. |
Re: [L4D & L4D2] Dissolve Infected (1.2) [15-Apr-2018]
Witch, when frightened, died and was dissolved several times.
The effect of dissolving many times is very nice. ^_^ |
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