[TF2] tBuildingTakeCrits v0.0.1 (2011-05-21)
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This plugin makes engineer buildings vulnerable to critical damage from random as well as charged kritz.
Requires SDKHooks. Cvars: Quote:
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Credits to: Changelog: 0.0.1 - Initial Release |
Re: [TF2] tBuildingTakeCrits v0.0.1 (2011-05-21)
Cool, so you detect if it's a DMG_ACID then bump the damage up a bit?
Oh, btw, I believe the SDKHooks include does #define DMG_CRIT DMG_ACID, so you can change it to that (maybe to avoid confusing new coders lookin at the code? idk) Awesome, though, with the CRITICAL HIT! and everything. |
Re: [TF2] tBuildingTakeCrits v0.0.1 (2011-05-21)
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