FrozenTag Mod Beta
5 Attachment(s)
Author: s1lent
Current version: 2.95 Beta About mode: The idea taken from the QuakeLive, mod is an addon for the CSDM. Mod assumes team play, after killing a player does not die but frozen. Unfreeze players can members of his team. Round continues until one of the team not freeze simultaneously all the other team players, followed by a new round (essentially an infinite round). Gameplay: In order to unfreeze a teammate, you must go to the frozen player and press E (USE), the defrosting process is accompanied by information in the form timebar for defrosting, and for defrosted. Notification system are very clear. There are informer with a list of of frozen players of the team. Every frozen teammate is marked on the radar with a red dot. Frozen periodically call for help friends (randomly plays one of the two sounds, "help!" or "help me!", also if one location is somewhat frozen played a special sound request for help groups). After being frozen, player displays in DHUD the message "You are frozen! You can unfreeze, but your teammate.". When approaching a frozen teammate, player also displays a hint in DHUD "Defrost your friend! Move closer and hold "E"". Frozen player is placed in an ice cube and it exhibited the camera from the third person (he can look around, but can not move). Freezing and defrosting is accompanied by sound and visual effects. Frozen player gets one to the deaths, freeze and unfreeze one to the maximum possible HP. Defrosted player spawn to the point of defrost, with the same ammo. Also there automatic defrost time which is configured in the source. Defrost is also accompanied by a visual and sound effects, by the end of the time the ice cracked, and 10 seconds to complete defrost slowly disappearing. Frozen write chatting as living when at the same time in the scoreboard (TAB) are shown as dead. Settings: All settings in the source (defines), comments are present. Requirements: AMXX 1.8.2+ Module RoundControl CSDM 2.1.X+ (optional) Screenshots: http://cshub.ru/screens/freeze2_m.jpghttp://cshub.ru/screens/freezegrpupe_m.jpghttp://cshub.ru/screens/freezeng_inform_m.jpg http://cshub.ru/screens/informer_m.jpghttp://cshub.ru/screens/unfreeze_m.jpghttp://cshub.ru/screens/unfreeze2_m.jpghttp://cshub.ru/screens/unfreezengme_m.jpg http://cshub.ru/screens/unfcount_m.jpghttp://cshub.ru/screens/unfcountdown_m.jpghttp://cshub.ru/screens/unfcountdown1_m.jpg Changelog: Code:
2.95 Beta: |
Re: FrozenTag Mod Beta
Is there a reason why s1lent doesn't post it himself? Are you able to support it? Or maybe you are s1lent?
|
Re: FrozenTag Mod Beta
Unfortunately s1lent busy with other things and can not distribute their work everywhere. This mod he began to write at my request, so I interested in its distribution. I will try to answer all the questions, in any case, I can always consult with s1lent.
|
Re: FrozenTag Mod Beta
If you can't support it, I will have to unapprove it or maybe moving Suggestions/Request section. As per rule, you must be able to support it, and it's not only questions, but improving plugin, adding features, fixing bug. Etc. I understand what you're trying to do, but that's not a section for that.
|
Re: FrozenTag Mod Beta
You probably did not absolutely understood. Mod is developing and will complemented and improved, errors will also be fixed. The only question that s1lent personally can not answer here, but all questions and suggestions, he will be the transmitted and answers to them will be passed through me. At the moment this mode is not a priority, but to throw it gathers nobody.
If this does not enough, then rejected. |
Re: FrozenTag Mod Beta
Added screenshots.
Sorry, screenshots is just in Russian, later will alter the version in English. |
Re: FrozenTag Mod Beta
Forgot to answer you, but yeah, as long it's supported in any ways, I'm fine with this.
|
Re: FrozenTag Mod Beta
Please reportin if somebody install this mod. We shall be happy hear any comments, suggestions and bug reports as well.
|
Re: FrozenTag Mod Beta
be good if it worked
|
Re: FrozenTag Mod Beta
Quote:
A little later, I will lay out the update. |
All times are GMT -4. The time now is 01:56. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.