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-   -   Module: Half-Life Weapon Mod (v0.8) (https://forums.alliedmods.net/showthread.php?t=183369)

GordonFreeman (RU) 04-21-2012 03:16

Module: Half-Life Weapon Mod (v0.8)
 
4 Attachment(s)

Author: KORD_12.7
Version: 0.8


Description:
With this module you can write some plugins, that add new types of weapon and ammo to Half-Life.
Create new weapon by your self. You need only a basic knowledge of the AMXX scripting. Its easy.

Supporeted mods:
Weapons Limit:
  • Default: 17
  • With default weapons replacing: 31

Credits:
AMXX Dev Team - for great scripting engine.
Arkshine - for support and helping .
6a6kin - for AntiJos module source code.
GordonFreeman - for help with testing.
Koshak - for support and testing.
Lev - for constant support.
noo00oob - idea.
Valve - for awesome game Half-Life and SDK.

Changelog:
Changelog

GordonFreeman (RU) 04-21-2012 03:16

Re: Module: Half-Life Weapon Mod (v0.8)
 
How to use?

Installation

Eextract archive to your amxmodx folder on the server (with file overwriting if needed).
Note: Do not enable this module via addons/amxmodx/configs/modules.ini folder otherwise its can working incorrectly.

Configuration

All configuration files are in amxmodx/configs/weaponmod folder. Main configuration file is weaponmod.ini. In main file you can set weapon and ammo blocking (stripping), and also set startup equipment on spawn. You can preset any configs for certain maps. Exp. crossfire map configuration file must have following name: weaponmod-crossfire.ini

Detailed description about weaponmod.ini file:
Spoiler


In amxmodx/configs/weaponmod/spawnpoints folder you can find configuration for weapon and ammo spawning on the maps. You can easy add any weapons/ammo to the map with WeaponMod Spawner Config Editor plugin.

In amxmodx/configs/weaponmod/mods folder you can find weaponmod configuration (offsets,signatures etc.).

Weapons:

Opposing Force:Team Fortress Classic:Unreal Tournament:Counter-Strike Online:Other:
Config Editor:
WeaponMod Addon: Spawner Config Editor
FAQ

Q: Where is source code?
A: Here: https://svn.aghl.ru:8443/svn/HLModules/weaponmod/trunk

Q: How to download those sources?
A: You can do this with any SVN client, Tortoise SVN for example.

Q: How to install new weapons?
A: This is easy. Lookup for needed gun in upper text, download it and install on your server, like a typical amxx plugin.

Q: Im installed new weapons, but how to spawn them on maps?
A: Use WeaponMod Spawn Config Editor plugin.

Q: Server crashing with Host_Error: no precache: models/w_bgrap.mdl error.
A: Update your Weaponbox Models plugin.

Q: Why bots doesnt using new weapons?
A: Bots using new weapons if they have crowbar in theirs inventory (weapon_crowbar).

Q: Why my server is crashing with ED_Alloc: No edicts yet error?
A: Do not enable this module via amxmodx\configs\modules.ini.


Q: How can I use it?
A: "You can't." (c) Lev

payampap 04-21-2012 04:57

Re: Module: Half-Life Weapon Mod (v0.3 Beta)
 
oh look.
Greate Flavour For This Game, HL

Sp@jk 04-21-2012 15:48

Re: Module: Half-Life Weapon Mod (v0.3 Beta)
 
wow, this is great, can this be done for CS ?

KORD_12.7 04-21-2012 19:54

Re: Module: Half-Life Weapon Mod (v0.3 Beta)
 
For CS? Nope.

joropito 04-22-2012 10:34

Re: Module: Half-Life Weapon Mod (v0.3 Beta)
 
I like it.
You should upload the source code, not only a link to the svn

GordonFreeman (RU) 04-23-2012 09:33

Re: Module: Half-Life Weapon Mod (v0.4)
 
Update

Arkshine 04-23-2012 09:46

Re: Module: Half-Life Weapon Mod (v0.4)
 
Some interesting stuff. Why KORD_12.7 is not posting that himself ?

GordonFreeman (RU) 04-23-2012 09:58

Re: Module: Half-Life Weapon Mod (v0.4)
 
Arkshine, he is lazy

Arkshine 04-23-2012 10:26

Re: Module: Half-Life Weapon Mod (v0.4)
 
Willing to post a random weapon, but not willing to post his own modules ? Doesn't make sense.


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