[L4D2]Weapon push infected
1 Attachment(s)
l4d2_homerun_bat.smx modify.
Continue to shoot special infections, special infections will fall back. Preset allowed weapon: m16 , m60. Change server allowed weapons: ( change line 8 ) static String:WeaponNames[MAXWEAPON][] = {"rifle" }; ( change line 9 ) static String:WeaponNames2[MAXWEAPON][] = {"rifle_m60" }; admin command: sm_kickback_add <weapon name> <strengh>. sm_kickback_remove <weapon name>. ex: sm_kickback_add rifle 150. v1.0 new plugin. v1.1 Revise.(ERROR UPDATE) v1.2 Revise. anyone can continue to improve it. My plugins 贊助網址 Donation URL https://pay.ecpay.com.tw/CreditPayme...=3050613&Enn=e |
Re: [L4D2]Weapon push infected
how to use?
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Re: [L4D2]Weapon push infected
Chat channel input:!weapon_push.
Everyone will plugin enabled. weapon use:weapon_rifle. shoot tank. |
Re: [L4D2]Weapon push infected
You have a video to watch, I also did not understand what this plugin does.
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Re: [L4D2]Weapon push infected
我的英文很爛.
翻譯的結果也是很爛. 這個插件是開啟特感擊退功能. 持續射擊坦克,你會發現坦克受到子彈衝擊會一直往後退. 只是純粹分享這個修改後的插件. 沒有考慮增加更多的功能. 我也沒錄製過影片,或許其他人可以幫忙. 有興趣的可以自己測試或修改. My English is very bad. The result of the translation is also very bad. This plugin is a special knockback feature. Continue shooting the tank, you will find that the tank will be backed by the impact of the bullet. Just purely share this modified plugin. Did not consider adding more features. I haven't recorded a movie yet, maybe someone else can help. If you are interested, you can test or modify it yourself. |
Re: [L4D2]Weapon push infected
I understand
Need to enter the command first! weapon_push Then I need to hold the M16 shot TANK in my hand At this time, TANK will be shot or repelled by M16 This effect is similar to the right button Repel the enemy Plugins need to be improved Need to continue this effect Instead of having to manually enter commands for each chapter Very troublesome |
Re: [L4D2]Weapon push infected
Are these commands supposed to be public commands? Anyone can abuse these for example in Versus by setting a really high pushback which affects everyone. You say theres "sm_weapon_push" public command but you don't list the others:
PHP Code:
You say default:rifle "(line 9 can change another weapon)" but you're forcing the weapon to "rifle": PHP Code:
You should write either: PHP Code:
People can set a strength which will overwrite each others. The whole plugins script is messy and I wouldn't expect it all the features to work correctly. Even the reset looks dodgy, it will only reset under certain conditions. I give up following the logic. |
Re: [L4D2]Weapon push infected
I saw several commands. What is the use of it?
Just open the plugin and only need one command. Is it possible to add a usage permission? Can you support 2 kinds of firearms weapons? Currently a kind. There must be a prompt after the command is opened, so that the player knows that it has been turned on. Who can continue to optimize it? |
Re: [L4D2]Weapon push infected
Version 1.0 is used in my server lottery and vip.
Some invalid features I did not delete. modification. need test. Version 1.1 Change server allowed weapons: ( change line 8 ) static String:WeaponNames[MAXWEAPON][] = {"rifle" }; ( change line 9 ) static String:WeaponNames2[MAXWEAPON][] = {"rifle_m60" }; command: sm_kickback_add <weapon name> <strengh>. sm_kickback_remove <weapon name>. |
Re: [L4D2]Weapon push infected
static String:WeaponNames[MAXWEAPON][] = {"smg" };
static String:WeaponNames2[MAXWEAPON][] = {"smg_silenced" }; ERROR http://4808804.cn/BUG/20190620161210.png How can I let VIP users use them without entering commands? |
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