Certain weapons are not affected by attributes at all
Running MM 1.10, SM 1.5.2 and TF2Items HG258
Some attributes that literally worked a couple days back no longer work. Those weapons simple are not affected by the custom attributes ie. Rocket Launcher(all), Flare gun, Medicrossbow and more. Any help would be appreciated. |
Re: Certain weapons are not affected by attributes at all
Same here
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Certain weapons are not affected by attributes at all
Please attach your tf2items.weapons.txt and tf2.items.txt files, with no modifications please.
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Re: Certain weapons are not affected by attributes at all
My list is just a bunch of weapons with attribute 76 at 4.0
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Re: Certain weapons are not affected by attributes at all
I can say for a fact that this happens, although we're currently using the item file with Vs. Saxton Hale and it works fine during the first round. After that, it fails to load the stats for some items. Not sure why.
EDIT: I don't personally have the files. I'll try to get Speced to post them for ya. |
Re: Certain weapons are not affected by attributes at all
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Re: Certain weapons are not affected by attributes at all
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Re: Certain weapons are not affected by attributes at all
Some guy using FF2 pm'd me a few weeks back and said the way he did it was to unload the main VSH/FF2 plugin, wait ~3000 seconds, then re-enable it.
To quote him: Quote:
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Re: Certain weapons are not affected by attributes at all
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Re: Certain weapons are not affected by attributes at all
The problem here is that the TF2Items adjustments in the code are called "after" your own tf2items adjustments. You can't fix this without adjusting the VSH code itself. The TF2 Items Configs are called on map or on reload while VSH TF2Items adjustments are called specifically when the weapon spawns.
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