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-   -   Certain weapons are not affected by attributes at all (https://forums.alliedmods.net/showthread.php?t=230415)

xSpeced 11-24-2013 19:01

Certain weapons are not affected by attributes at all
 
Running MM 1.10, SM 1.5.2 and TF2Items HG258

Some attributes that literally worked a couple days back no longer work.
Those weapons simple are not affected by the custom attributes

ie. Rocket Launcher(all), Flare gun, Medicrossbow and more.

Any help would be appreciated.

Oshizu 11-24-2013 19:08

Re: Certain weapons are not affected by attributes at all
 
Same here

asherkin 11-25-2013 03:16

Certain weapons are not affected by attributes at all
 
Please attach your tf2items.weapons.txt and tf2.items.txt files, with no modifications please.

xSpeced 11-26-2013 15:24

Re: Certain weapons are not affected by attributes at all
 
My list is just a bunch of weapons with attribute 76 at 4.0

xkirby 11-27-2013 13:27

Re: Certain weapons are not affected by attributes at all
 
I can say for a fact that this happens, although we're currently using the item file with Vs. Saxton Hale and it works fine during the first round. After that, it fails to load the stats for some items. Not sure why.

EDIT: I don't personally have the files. I'll try to get Speced to post them for ya.

Powerlord 11-27-2013 14:31

Re: Certain weapons are not affected by attributes at all
 
Quote:

Originally Posted by xkirby (Post 2066025)
I can say for a fact that this happens, although we're currently using the item file with Vs. Saxton Hale and it works fine during the first round. After that, it fails to load the stats for some items. Not sure why.

EDIT: I don't personally have the files. I'll try to get Speced to post them for ya.

That's because VSH does a bunch of its own item overrides.

xSpeced 11-27-2013 17:26

Re: Certain weapons are not affected by attributes at all
 
Quote:

Originally Posted by Powerlord (Post 2066052)
That's because VSH does a bunch of its own item overrides.

If that's the case, how would one make it work since it does work with VSH 1.42 like a couple days before.

Wliu 11-27-2013 19:36

Re: Certain weapons are not affected by attributes at all
 
Some guy using FF2 pm'd me a few weeks back and said the way he did it was to unload the main VSH/FF2 plugin, wait ~3000 seconds, then re-enable it.

To quote him:
Quote:

Originally Posted by Arokhantos
sm plugins unload freak_fortress_2
wait 3000
sm plugins load freak_fortress_2

Bam custom weapons working


xSpeced 11-27-2013 22:04

Re: Certain weapons are not affected by attributes at all
 
Quote:

Originally Posted by Wliu (Post 2066149)
Some guy using FF2 pm'd me a few weeks back and said the way he did it was to unload the main VSH/FF2 plugin, wait ~3000 seconds, then re-enable it.

To quote him:

The problem with that is well, first round wouldn't work. And HP huds dont show anymroe

Requiesta 11-27-2013 23:13

Re: Certain weapons are not affected by attributes at all
 
The problem here is that the TF2Items adjustments in the code are called "after" your own tf2items adjustments. You can't fix this without adjusting the VSH code itself. The TF2 Items Configs are called on map or on reload while VSH TF2Items adjustments are called specifically when the weapon spawns.


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