AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Approved Plugins (https://forums.alliedmods.net/forumdisplay.php?f=8)
-   -   Non-sprite set to glow! Fix (https://forums.alliedmods.net/showthread.php?t=115739)

xPaw 01-16-2010 09:27

Non-sprite set to glow! Fix
 
3 Attachment(s)
Non-sprite set to glow! Fix
- v1.0, last updated : 16th january 2010

Fixes spam in console with message 'Non-sprite set to glow!' on some maps where mapper putted "kRenderGlow" wrongly on non-sprite entity.

durkeeez 01-16-2010 09:29

Re: Non-sprite set to glow! Fix
 
I got this error on one jailbreak map , thx xPaw

ConnorMcLeod 01-16-2010 09:48

Re: Non-sprite set to glow! Fix
 
Long time i'm using something like this on my server.
Definitely usefull.

KadiR 01-16-2010 10:03

Re: Non-sprite set to glow! Fix
 
Well done! :)

xbatista 01-16-2010 10:27

Re: Non-sprite set to glow! Fix
 
GJ , I hate when console were spammed by non-sprite set to glow

Xalus 01-16-2010 11:59

Re: Non-sprite set to glow! Fix
 
Yea,
I also hate the spam.

Gj xPaw.

crazyeffect 01-16-2010 12:34

Re: Non-sprite set to glow! Fix
 
Good job... Again...

hleV 01-16-2010 12:41

Re: Non-sprite set to glow! Fix
 
Why would you include Fakemeta for this function
Code:
global_get( glb_maxEntities );
when you can do it with Engine:
Code:
get_global_int(GL_maxEntities);

crazyeffect 01-16-2010 12:46

Re: Non-sprite set to glow! Fix
 
Quote:

Originally Posted by hleV (Post 1057146)
Why would you include Fakemeta for this function
Code:
global_get( glb_maxEntities );

when you can do it with Engine:
Code:
get_global_int(GL_maxEntities);

Because he likes fakemeta more? :P

hleV 01-16-2010 12:50

Re: Non-sprite set to glow! Fix
 
Oh shut up... That wasn't even funny.


All times are GMT -4. The time now is 13:51.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.