Nemesis and Assassin explode! or when killed by a Assassin victim
Hi, i use ZPA. Can someone tell me from where i can extension the life of nemesis and assassin explode for example the skull when nemesis / assassin die from they falling skulls, foots i'm gave for example the skull http://snag.gy/TYqRI.jpg with one my friend found inly this
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
i dont understand...
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
right after they fall a few seconds begin to fade and disappear so i want to extension this period
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
Then you will need to use message_begin instead of setparamhaminteger
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
would you explain because I do not know much scripting
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
You will need to change the SetHamParamInteger to something like this:
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
this
// Cut him into pieces SetHamParamInteger(3, 2) // Get his origin static origin[3] get_user_origin(victim, origin) // Make some blood in the air message_begin(MSG_PVS, SVC_TEMPENTITY, origin) write_byte(TE_LAVASPLASH) // TE id write_coord(origin[0]) // origin x write_coord(origin[1]) // origin y write_coord(origin[2] - 26) // origin z message_end() } } with your code ? |
Re: Nemesis and Assassin explode! or when killed by a Assassin victim
Post your full .sma here
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
1 Attachment(s)
Ok, and after you add the code i want to tell me what did you changed because i want to know
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Re: Nemesis and Assassin explode! or when killed by a Assassin victim
1 Attachment(s)
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:::Not tested |
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