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-   -   CSNadeDrops (https://forums.alliedmods.net/showthread.php?t=7747)

XxAvalanchexX 11-19-2004 17:17

CSNadeDrops
 
1 Attachment(s)
Please use VEN's Real Nade Drops plugin instead of this one:
http://forums.alliedmods.net/showthread.php?t=23340

Counter-Strike Grenade Drops on Death (a.k.a. CSNadeDrops) 0.14 by Avalanche

When a player dies they will drop the grenades that they had
with them onto the ground for other players to pick up. The
grenades play a grenade-bouncing sound when they hit the ground
and they look just like the real grenades. This plugin was
requested by Danjal of the AMXX forums.

mp_nadedrops <0|1> - default 1
mp_nadedropsounds <0|1> - default 1

BlueThunder2k 11-19-2004 17:23

good job dude i think i might add this in 10 mins

KoTeX 11-19-2004 18:39

hehe i dont need it cuz they already have that in cz :P

Striker 11-19-2004 18:45

Does this Plugin work with the "Mp5+M203 Replacement" Plugin ?
For example:

You buy a mp5 and 2 granades for this launcher.
Will this HE's be dropped when you die ?

XxAvalanchexX 11-19-2004 19:24

Quote:

Originally Posted by KoTeX
hehe i dont need it cuz they already have that in cz :P

Yeah, I know that, heh heh. That's why I make sure the mod's name is cstrike, not czero. I just thought I'd provide the grenade-dropping goodness of CZ to the regular CS fans.

Quote:

Originally Posted by Striker
Does this Plugin work with the "Mp5+M203 Replacement" Plugin ?

No, this is will not drop grenades from the Mp5+M203 Replacement plugin. That would require me to fetch variables from a seperately running plugin, which I do not believe I can do.

DaNtheMaN 11-20-2004 10:27

Any chance some one could port this to DoD? 8)

XxAvalanchexX 11-20-2004 11:43

I'll see if I can do that for ya', but right now I've got a few current projects going on.

TooL 11-20-2004 14:41

Dropped nades to not disappear after the round ends - this is tending to make some maps a nade spam fest after a while.

Also would it be possible to make a cvar to turn of the sounds? We are getting instances where a nade is dropped in a corner or on a slope and the sound loops forever.

lantz69 11-21-2004 12:46

Quote:

Originally Posted by TooL
Dropped nades to not disappear after the round ends - this is tending to make some maps a nade spam fest after a while.

Also would it be possible to make a cvar to turn of the sounds? We are getting instances where a nade is dropped in a corner or on a slope and the sound loops forever.

I have the same problem with nades doesn't dissappear after roundends

XxAvalanchexX 11-21-2004 13:40

That's fishy, they should dissappear. I'll look into both of your problems right away.

EDIT: Okay, there is a new cvar, mp_nadedropsounds, which when set to 0 will force the grenades not to play a sound when they drop. Additionally, they should only play the bouncing noise once, no matter how many times they collide with world, if you have mp_nadedropsounds 1. I am not sure if I have fixed the grenades not dissappearing bug. Hopefully I have. But if not, I'll try harder. Let me know how it goes.


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