[ANY] Neon Beams (1.14) [04-Dec-2021]
22 Attachment(s)
https://i.imgur.com/yB11HJN.jpg (CS:GO: custom particles, beams and presets saved to the map) https://i.imgur.com/Lik20NY.jpg (L4D2: particles, beams and presets saved to the map) https://i.imgur.com/ToxVGic.jpg (Preset with 100 beams saved 41 times - 4,100 beams. Plugin loaded 5,300 beams in 26 seconds @ 0.1 interval) [Client was in windowed mode - this crashes fullscreen clients so max beams/particles must be limited] Thanks:
Features:
Admin Commands:
PHP Code:
VIP Commands:
PHP Code:
ConVars:
PHP Code:
Natives for developers: See post #3 below for details and examples. Config Paths:
Changes: Code:
1.14 (04-Dec-2021) Known Issues:
Installation:
(Tested on: L4D, L4D2, CS:GO, TF2) |
Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
3 Attachment(s)
Please post your custom preset configs with screenshots and I will upload them here.
You MUST replace spaces with underscores in the filename and preset names. Preset Configs: Silvers.cfg (by SilverShot): Checkpoint_Arrows.cfg (by moekai): How: I created decals or sprays to trace their shapes in-game and avoid creating symmetrical shapes by hand. Configs: |
Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Natives for developers:
Spoiler
Example Demo Plugins (found in the .zip):
Spoiler
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Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Awesome!. I just needed some particle that would allow me to draw on the map or in the air, to try to create a plugin that would indicate places to live players. Thanks Silvers eres genial! :D
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Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Nice! Is there a way to delete the beam(s) you are looking at? If not, is there a way to delete all active beams?
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Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Quote:
Basically no. Because the entity is deleted after creation the beams/particles are permanent until round restart/map change (depending on game). The delete command (sm_neon_del) will only remove the last entry from the map saved config. Same for presets (sm_neon_delpre) will only remove the last entry from their config. Either command can be entered several times to delete the last few entries, however the beams themselves will still be visible on the map. Theres nothing I can do about this. I will add a command to wipe all the saved beams from the current maps config. Presets have their own command (sm_neon_delpre) to delete the last entry or by specifying the preset name to delete the whole file itself. You can edit presets by using the command sm_neon_preset or sm_neon_preset2 and specifying an existing config name, it will spawn those beams and display the menu letting you add more to that config. |
Re: [ANY] Neon Beams (1.0) [20-Aug-2019]
Quote:
Quote:
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
哇,太棒了,这绝对是csgo地图制作者的福音,之前我每次做csgo地图都要破坏csgo的v pk来添加粒子文件,现在只需用插件调用来测试,谢谢你,你的插件的永远是那么的棒!
Google translate Wow, that's great. This is a gift for csgo mappers. Before I did csgo maps , I had to destroy csgo's vpk to add particle files, now I just need to use the plugin to test, thank you, your plugins are always great! |
Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
Thank you!
I have updated the list of Known Issues, specifically: Quote:
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Re: [ANY] Neon Beams (1.1) [22-Aug-2019]
Very cool.
The only preset I could find is the test preset. Did you plan on sharing the ones you've created seen in your screenshots? |
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