[L4D2] Relentless Witch
4 Attachment(s)
Description:
As the description suggests, the startled witches will continue to incapacitate survivors one by one until there are none left. They will then continue their rampage on the incapacitated. (They will ignore players in the saferoom) Cvars: relentless_witch_on "Is Relentless Witch enabled?" Default is 1 relentless_witch_incap "Allow witch to kill Incapacitated survivor before moving on?" Default is 0 relentless_witch_range "This controls the range for witch to reacquire another target." Default is 1200 Changelog: Version 1.0 - Release Version 1.1 - Improved Code, Bugfixes - New cvar relentless_witch_range Version 1.1.1 - Performance Version 1.2.0 -Better saferoom detection using (Tabbernauts saferoom detection) -Witches set on fire will also be relentless Requirements: relentless_witch.txt goes in sourcemod/gamedata relentlesswitch_checkpoints.cfg goes in sourcemod/data Bugs Better saferoom detection comes at a price. It needs information about the map stored to get the bounds of the saferoom. There is support for some custom campaigns, so if the witches act strangely on a custom map, chances are that map is not supported yet. For witches being set ablaze. I ran into problems when trying to assign fire damage to the cloned witch from the survivor that actually caused the damage. What this means is the witch will re-set herself on fire. The only thing this will affect is the score. |
Re: [L4D2] Relentless Witch
uhmm what is the difference Evil Witch :)
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Re: [L4D2] Relentless Witch
See for yourself. :D
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Re: [L4D2] Relentless Witch
Possible for l4d1 also?
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Re: [L4D2] Relentless Witch
No, sorry. I don't own L4D1. I couldn't say whether or not it works.
Updated to 1.1 |
Re: [L4D2] Relentless Witch
Error messages in L4D1 :(
L 01/03/2012 - 21:57:49: [SM] Displaying call stack trace for plugin "relentless_witch.smx": L 01/03/2012 - 21:57:49: [SM] [0] Line 93, relentless_witch.sp::WitchAttackHook() L 01/03/2012 - 21:57:49: [SM] Native "GetEntPropFloat" reported: Property "m_wanderrage" not found (entity 274/witch) |
Re: [L4D2] Relentless Witch
Could you add a .cfg file please? :)
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Re: [L4D2] Relentless Witch
I'm just curious, what is the purpose for using OnHitByVomitJar?
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Re: [L4D2] Relentless Witch
It is there to force the witch to attack a survivor. Using a point_hurt just didn't work as I remember.
@Paul, Open up the .sp and change //AutoExecConfig(true,"Relentless_Witch"); to AutoExecConfig(true,"Relentless_Witch"); and recompile. |
Re: [L4D2] Relentless Witch
we love this mod on our server - we had to lower her health from 8000 to 4000 though because she would frequently take us all down - was kinda funny though :D Good job machine.
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