GetClientIP not return client ip on local server l4d2
Hello that is my first time here my doubt is why my code not return name of country people connected on my local server in l4d2
my code is
Code:
#include <sourcemod>
#include <sdktools>
#include <geoip>
int randomnum = 0;
float count = 0;
public Action pingmask(Handle timer, any client)
{
count += 0.5;
SetEntProp(GetPlayerResourceEntity(), Prop_Send, "m_iPing", randomnum,_,client);
if(count > 300.0)
{
PrintToChatAll( "\x04Escreva \x03!sm \x04no chat para mutar ou desmutar um jogador escolhido");
count = 0;
}
return Plugin_Continue;
}
public void OnClientPostAdminCheck(int client)
{
char clientip[32],country[46],name[32],authid[35];
if (!IsClientInGame(client)) return;
GetClientAuthString(client,authid,34);
GetClientName(client, name,31);
PrintToChat(client, "\x04Escreva \x03!sm \x04no chat para mutar ou desmutar um jogador escolhido");
if(CheckCommandAccess(client, "sm_ban", ADMFLAG_BAN))
{
randomnum = GetRandomInt(143, 175);
CreateTimer(0.5, pingmask, client, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
Format(clientip, sizeof(clientip), Steam_GetPublicIP());
//PrintToChatAll("\x04%s",clientip);
GeoipCountry(clientip, country, sizeof(country));
}
else
{
GetClientIP(client, clientip, sizeof(clientip));
PrintToChatAll("\x03%s",clientip);
GeoipCountry(clientip, country, sizeof(country));
}
if(!StrEqual(authid,"BOT"))
PrintToChatAll("\x01\x04%s (\x01%s\x04) connected from \x03%s",name,authid,country);
}
|