Re: [L4D2] Digestion 1.1
Can you pls feature this?
Cvars: sm_digestion_hunter_heal sm_digestion_hunter_healmaxhp sm_digestion_hunter_incap sm_digestion_hunter_kill sm_digestion_hunter_enable sm_digestion_smoker_heal sm_digestion_smoker_healmaxhp sm_digestion_smoker_incap sm_digestion_smoker_kill sm_digestion_smoker_enable sm_digestion_boomer_heal sm_digestion_boomer_healmaxhp sm_digestion_boomer_incap sm_digestion_boomer_kill sm_digestion_boomer_enable sm_digestion_charger_heal sm_digestion_charger_healmaxhp sm_digestion_charger_incap sm_digestion_charger_kill sm_digestion_charger_enable sm_digestion_tank_heal sm_digestion_tank_healmaxhp sm_digestion_tank_incap sm_digestion_tank_kill sm_digestion_tank_enable sm_digestion_spitter_heal sm_digestion_spitter_healmaxhp sm_digestion_spitter_incap sm_digestion_spitter_kill sm_digestion_spitter_enable sm_digestion_jockey_heal sm_digestion_jockey_maxhphp sm_digestion_jockey_incap sm_digestion_jockey_kill sm_digestion_jockey_enable sm_digestion_witch_heal sm_digestion_witch_maxhphp sm_digestion_witch_incap sm_digestion_witch_kill sm_digestion_witch_enable |
Re: [L4D2] Digestion 1.1
All except for the witch should be easy.
The witch ones will be hard because the witch is treated differently to the other infected, because it can't be controlled by a player, it is treated like a common infected. |
Re: [L4D2] Digestion 1.1
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Re: [L4D2] Digestion 1.1
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Re: [L4D2] Digestion (1.2)
please do a cvar for disabling announces (hint messages, who gets health for incapacitating a player) or printing only to admins.
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Re: [L4D2] Digestion (1.2)
pretty good idea. might have to try it.
only issue i see though is people picking on bot survivors to boost their health first. would it be possible to set up so that only human controller infected are able to benefit from it? and only able to do so by injuring human controlled players? |
Re: [L4D2] Digestion (1.2)
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Re: [L4D2] Digestion (1.2)
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If so, can someone add that cvar? I hate that hint message! :( |
Re: [L4D2] Digestion (1.2)
There are some bug i noticed:
1) When you return ghost after your spawn (when you're far from survivors) you lose your extra hp. When i returned ghost for instance (as a spitter) to ghost, my health returned from 289 to 100! 2) Boomer doesn't gain HP except if he directly attack... You should make it that he gain 0.5 the damage that common zombies do to boomed survivors! Otherwise Boomer will never gain health! Hope someone will take care of this great plugin... Because TS isn't going to do it! :( |
Re: [L4D2] Digestion (1.2)
Reporting some error that spams my logs... Any idea on how to fix it?
Code:
L 04/19/2014 - 01:46:03: [SM] Native "GetClientTeam" reported: Client 6 is not in game Code:
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { Can someone quickfix it? |
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