[CS:GO] var / sv tweaking
Hello folks.
I have recently bought/rented an dedicated with an Intel i7-4770 and 32 GB ECC RAM. What I am interested in, I have seen some servers, no matter which tick (64/128 ) have var values 0.001-0.010 and only between these ranges. Impressive. As shown on the screenshot, I want to tweak this to as lower as possible values. And of course, which kernel tweaks should be done there, which frequency and so on? I have already done cpufreq lock (3.4-3.9), but there is a space, I know :p thanks in advance http://i.pics.rs/ZIJNx.png |
Re: [CS:GO] var / sv tweaking
First and foremost, what OS/Distro are you running?
Also doing a cpufreq lock is a bad idea, just set your system for performance. |
Re: [CS:GO] var / sv tweaking
I have set cpu mode from powersave to performance, but I have feeling it should do it better. Distro is Debian 9.9.
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Re: [CS:GO] var / sv tweaking
Do this first: https://forums.alliedmods.net/showpo...13&postcount=3
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Re: [CS:GO] var / sv tweaking
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Re: [CS:GO] var / sv tweaking
You could too install tuned.
Code:
apt install tuned && tuned-adm profile latency-performance It will setting "var/sv" as lower (as possible!) - I did tested on i9-9900K |
Re: [CS:GO] var / sv tweaking
https://youtu.be/iwharQFNxU8 - this makes me really pissed off, look at 10 sec
But when I am the only player, situation is as shown below http://i.pics.rs/pOdUq.png |
Re: [CS:GO] var / sv tweaking
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That's is not normal with it jumping to 10.000-20.000 (red var - example.) |
Re: [CS:GO] var / sv tweaking
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sm_cvar sv_parallel_sendsnapshot 1 sm_cvar sv_enable_delta_packing 1 sm_cvar net_maxcleartime 0.001 sm_cvar net_earliertempents 1 sm_cvar net_compresspackets 0 # CPU Tweaks sm_cvar fps_max 0 sm_cvar host_framerate 0 sm_cvar host_syncfps 0 sm_cvar pvs_min_player_distance 1500 sm_cvar sv_alternateticks 1 sm_cvar sv_force_transmit_ents 0 sm_cvar sv_force_transmit_players 0 sm_cvar sv_forcepreload 1 sm_cvar sv_stats 0 sm_cvar sv_noroundstats 1 sm_cvar sv_parallel_packentities 1 sm_cvar sv_multiplayer_maxtempentities 1 sm_cvar mod_dont_load_vertices 1 sm_cvar sv_creationtickcheck 0 sm_cvar sv_playerperfhistorycount 1 sm_cvar throttle_expensive_ai 1 # Hit Registration sm_cvar sv_client_predict 1 sm_cvar sv_client_max_interp_ratio 2 sm_cvar sv_client_min_interp_ratio 1 sm_cvar sv_clockcorrection_msecs 30 sm_cvar sv_maxunlag 0.01 sm_cvar sv_lagcompensationforcerestore 0 # Ragdolls / Props sm_cvar g_ragdoll_important_maxcount 1 sm_cvar g_ragdoll_maxcount 1 sm_cvar phys_enable_experimental_optimizations 1 sm_cvar prop_active_gib_limit 1 sm_cvar prop_active_gib_max_fade_time 1 sm_cvar sv_turbophysics 1 # Experimental Async / MultiThreading sm_cvar occlusion_test_async 1 sm_cvar host_threaded_sound 1 sm_cvar host_threadmode 2 sm_cvar sv_threaded_init 1 sm_cvar mod_load_anims_async 1 sm_cvar mod_load_mesh_async 1 sm_cvar mod_load_vcollide_async 1 sm_cvar vprof_server_thread 1 sm_cvar g_ai_threadedgraphbuild 1 sm_cvar sv_minrate 0 sm_cvar sv_maxrate 786432 sm_cvar sv_client_min_interp_ratio 1 sm_cvar sv_client_max_interp_ratio 1 sm_cvar sv_mincmdrate 64 sm_cvar sv_maxcmdrate 64 sm_cvar sv_minupdaterate 64 sm_cvar sv_maxupdaterate 64 sm_cvar net_splitrate 2 sm_cvar net_maxcleartime 0.001 sm_cvar net_droponsendoverflow 0 sm_cvar sv_clockcorrection_msecs 35 |
Re: [CS:GO] var / sv tweaking
You have a double: sv_clockcorrection_msecs (not need!)
And you don't need to set cvar on sv_maxcmdrate. since it's automatic control by -tickrate :-) Try to create a new .cfg file called test.cfg with these cvars - This is for 128tick - If you need 64 (just replace 128 to 64): Code:
sv_minrate "786432" // Min Rate Value |
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