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-   -   [L4D2] Crash when loading c5m2_park (https://forums.alliedmods.net/showthread.php?t=125125)

MarshalZCC 04-25-2010 01:01

[L4D2] Crash when loading c5m2_park
 
Without Metamod:Source or Sourcemod installed, loading c5m2_park (in the Parish Campaign) in Left 4 Dead 2 crashes the server. All other maps load fine. This is on a linux dedicated server. Not really looking for answers (although if anyone knows how to fix this that would be great), but just posting this as a heads-up.

Apparently other people are experiencing this:

http://forums.steampowered.com/forum...ight=c5m2_park

johnnyB 04-25-2010 01:15

Re: [L4D2] Crash when loading c5m2_park
 
Code:

---- Host_Changelevel ----
L 04/25/2010 - 04:08:44: -------- Mapchange to c5m2_park --------
L 04/25/2010 - 04:08:44: Error log file session closed.
L 04/25/2010 - 04:08:44: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins.cfg
L 04/25/2010 - 04:08:44: [admin-flatfile.smx]  (line 37) A property was declared outside of a section
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Director's script
an info_changelevel points to the current map
WARNING: orator at -9576 -6172 -207 missing modelname
Attempting to precache model, but model name is NULL
weapon_melee_spawn specifying an invalid melee weapon ( for this campaign? ) : fire_axe
weapon_melee_spawn failed to spawn a melee weapon - using string 'fire_axe'
Commentary: Loading commentary data from maps/c5m2_park_commentary.txt.
Initializing Director's script
./srcds_run: line 336:  3514 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sun Apr 25 04:08:46 UTC 2010: Server restart in 10 seconds
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2493.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#
#Console initialized.
#Game.dll loaded for "Left 4 Dead 2"
#KV Conditional: Unknown symbol
#Conditional Error: Bad expression token: E
#KeyValues Error: KV Conditional Evaluation Error in file missions/smalltown.txt
#mission, #poster, #
#KV Conditional: Unknown symbol
#Conditional Error: Bad expression token: E
#KeyValues Error: KV Conditional Evaluation Error in file missions/smalltown.txt
#mission, #poster, #
#KV Conditional: Unknown symbol
#Conditional Error: Bad expression token: J
#KeyValues Error: KV Conditional Evaluation Error in file missions/smalltown.txt
#mission, #poster, #
#ConVarRef cl_language doesn't point to an existing ConVar
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
KV Conditional: Unknown symbol
Conditional Error: Bad expression token: E
KeyValues Error: KV Conditional Evaluation Error in file missions/smalltown.txt
mission, poster,
KV Conditional: Unknown symbol
Conditional Error: Bad expression token: E
KeyValues Error: KV Conditional Evaluation Error in file missions/smalltown.txt
mission, poster,
KV Conditional: Unknown symbol
Conditional Error: Bad expression token: J

I'm not good with this stuff, but there's the log for what happened, whatever it is.

energie4cute 04-25-2010 05:12

Re: [L4D2] Crash when loading c5m2_park
 
I got this error too.Is made by VALVe,a good game turned into a full of bugs game.But I still love they work and I hope they will fix.

Visual77 04-25-2010 16:32

Re: [L4D2] Crash when loading c5m2_park
 
I just had my 2 linux servers crashing on mapchange to c5m2 aswell.
This was on versus and not on campaign though.

c5m2 has been loading fine a few times, but sometimes it does not.
Works fine on windows server however.

lexantis 04-25-2010 16:42

Re: [L4D2] Crash when loading c5m2_park
 
Linux server mm699 sm2947 and its crashing always only in mapchange to c5m2... :(

using re-compiled downtown extension and re-compiled sdkhooks

any ideas what might be causing this troubles to everyone?

energie4cute 04-25-2010 16:58

Re: [L4D2] Crash when loading c5m2_park
 
It's an VALVe bug,I don't think that we can fix it.

lexantis 04-25-2010 17:19

Re: [L4D2] Crash when loading c5m2_park
 
EVEN VALVE OFFICIAL LINUX SERVERS CRASH LMAO!

MarshalZCC 04-25-2010 19:25

Re: [L4D2] Crash when loading c5m2_park
 
Quote:

Originally Posted by lexantis (Post 1160686)
EVEN VALVE OFFICIAL LINUX SERVERS CRASH LMAO!

That's good news actually. It means they will fix it quickly.

lexantis 04-25-2010 20:32

Re: [L4D2] Crash when loading c5m2_park
 
Quote:

Originally Posted by MarshalZCC (Post 1160789)
That's good news actually. It means they will fix it quickly.

:nono: :shock: Don't be too excited, they're always getting their time with updates, so it is going to be a pain in the ass for a longer while :down: thats what i think personally :o

stufz 04-26-2010 01:05

Re: [L4D2] Crash when loading c5m2_park
 
um .. that sucks ! I thot maybe it was just when you picked that level to play.
Sure enuf - it hangs big time when the level changes on a dedi server.


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