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-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Help / Support Skin Model VIP (https://forums.alliedmods.net/showthread.php?t=325462)

Al3xandru271 06-22-2020 22:46

Skin Model VIP
 
Hello. Please help. I try to put skin on the vip and it doesn't work, I enter the server and no skin appears, I also tried the skin change plugin and it didn't work. on admin I put skin, but on vip I don't succeed at all
On Zombie Plague

Al3xandru271 06-23-2020 14:06

Re: Skin Model VIP
 
Help pls

sayf118 06-24-2020 06:32

Re: Skin Model VIP
 
send me your zp core plugin + users.ini(flags)

Al3xandru271 06-25-2020 20:36

Re: Skin Model VIP
 
Zombieplague:

; Any changes you make here will be
; automatically loaded at map start

; Note: No error parsing is done for this.
; Make sure you don't mistype anything.

[Access Flags]
ENABLE/DISABLE MOD = l
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
START MODE SNIPER = d
MAKE SNIPER = d
START MODE ASSASSIN = d
MAKE ASSASSIN = d
START MODE SURVIVOR NEMESIS = d
START MODE SURVIVOR ASSASSIN = d
START MODE SNIPER NEMESIS = d
START MODE SNIPER ASSASSIN = d
START MODE SURVSNIP NEMASS = d
GIVE POINTS = l
GIVE AMMO = d

[Player Models] (randomly chosen if more than one)
NEMESIS = monster_nemesis
SURVIVOR = survivor
SNIPER = arctic
ASSASSIN = monster_assassin
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = administrator
VIP = neo

; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0

; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE = zombie_source
HUMAN = urban

[Weapon Models]
V_KNIFE HUMAN = models/v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/nemesis_claws.mdl
V_WEAPON SURVIVOR = models/v_ak47.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
V_AWP SNIPER = models/ZombieOutstanding/z_out_v_awp_sniper.mdl
V_KNIFE ASSASSIN = models/zombie_plague/assassin_claws.mdl
P_AWP SNIPER = models/ZombieOutstanding/z_out_p_awp_sniper.mdl

[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl

[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zombie_plague/end_round_win_zombies_01.wav , zombie_plague/end_round_win_zombies_02.wav , zombie_plague/end_round_win_zombies_03.wav , zombie_plague/end_round_win_zombies_04.wav
WIN HUMANS = zombie_plague/end_round_win_humans_01.wav , zombie_plague/end_round_win_humans_02.wav , zombie_plague/end_round_win_humans_03.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/knife_hitwall1.wav
ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav
ZOMBIE HIT STAB = weapons/knife_stab.wav
ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav
ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR NEMESIS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav
ROUND SURVIVOR ASSASSIN = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav
ROUND SNIPER NEMESIS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav
ROUND SNIPER ASSASSIN = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav
ROUND SURVSNIP NEMASS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav

[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 1
INFECTION SOUNDS = zombie_plague/ambience_normal.wav
INFECTION DURATIONS = 136
NEMESIS ENABLE = 0
NEMESIS SOUNDS = zombie_plague/ambience.wav
NEMESIS DURATIONS = 17
SURVIVOR ENABLE = 1
SURVIVOR SOUNDS = zombie_plague/ambience_survivor.wav
SURVIVOR DURATIONS = 106
SWARM ENABLE = 0
SWARM SOUNDS = zombie_plague/ambience.wav
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS = zombie_plague/ambience.wav
PLAGUE DURATIONS = 17
SNIPER ENABLE = 0
SNIPER SOUNDS = zombie_plague/ambience.wav
SNIPER DURATIONS = 17
ASSASSIN ENABLE = 0
ASSASSIN SOUNDS = zombie_plague/ambience.wav
ASSASSIN DURATIONS = 17
SURVIVOR NEMESIS ENABLE = 0
SURVIVOR NEMESIS SOUNDS = zombie_plague/ambience.wav
SURVIVOR NEMESIS DURATIONS = 17
SURVIVOR ASSASSIN ENABLE = 0
SURVIVOR ASSASSIN SOUNDS = zombie_plague/ambience.wav
SURVIVOR ASSASSIN DURATIONS = 17
SNIPER NEMESIS ENABLE = 0
SNIPER NEMESIS SOUNDS = zombie_plague/ambience.wav
SNIPER NEMESIS DURATIONS = 17
SNIPER ASSASSIN ENABLE = 0
SNIPER ASSASSIN SOUNDS = zombie_plague/ambience.wav
SNIPER ASSASSIN DURATIONS = 17
SURVSNIP NEMASS ENABLE = 0
SURVSNIP NEMASS SOUNDS = zombie_plague/ambience.wav
SURVSNIP NEMASS DURATIONS = 17

[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade

[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , HE Nade , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1
COSTS = 4 , 3 , 4 , 9 , 9 , 10 , 11

[Hard Coded Items Costs]
NIGHT VISION = 2
ANTIDOTE = 15
ZOMBIE MADNESS = 15
INFECTION BOMB = 26

[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 1
FOG DENSITY = 0.0015
FOG COLOR = 128 128 128

[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space

[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb

[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189

[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone

[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0

; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0

; Information added by other plug-ins

Users.ini :

; [1] ========== OWNER =========== [1] - [ "abcdefghijklmnopqrstu" ]

; [2] ========== CO-OWNER ======== [2] - [ "sbcdefgijmnopqrstu" ]

; [4] ======== VETERAN ======== [4] - [ "pcdefgijmnopqrtu" ]

; [5] ========= ADMINISTRATOR =============== [5] - [ "rbcdefhijmno"]

; [6] ======== MODERATOR ========= [6] - [ "rbcdefijmn"]


; [8] ======= SLOT======== [8] - [ "i" ]


Vips.ini:

;A - armura
;H - viata
;S - VIP in tabelul de scoruri
;M - model vip
;J - multijump
;R - raze de vazut prin perete
;D - damage amplificat
;C - incarcator infinit

; Exemplu(fara ; in fata):
;"nume jucator" "parola jucator" "AHSMJRDC"

sayf118 06-26-2020 02:32

Re: Skin Model VIP
 
also the zombie plague mod sma .........
if you are using amx_who send it too or i will give you mine based on your flags



example:

i have this in my .ini:
===========
MAKE HUMAN = d
MAKE NEMESIS = u
MAKE ASSASSIN = u
MAKE SURVIVOR = u
MAKE SNIPER = u
RESPAWN PLAYERS = d
===========
ADMIN MODELS = d
FOUNDER MODELS = x

[Player Models] (randomly chosen if more than one)
.
.
.
.
ADMIN HUMAN = administrator
FOUNDER HUMAN = founder


player with flag (x) has his own skin
this can be added in zombie plague mod plugin

Al3xandru271 06-26-2020 10:25

Re: Skin Model VIP
 
I did this and my server turned into a classic server :]]

Al3xandru271 06-26-2020 10:28

Re: Skin Model VIP
 
I don't know why my server turns into a classic server sometimes

sayf118 06-26-2020 14:50

Re: Skin Model VIP
 
i told you i have the best plugins , lool i don't need anymore plugins i just want to help i told you to pm your zombie mod .sma so i can fix it

Al3xandru271 06-26-2020 15:54

Re: Skin Model VIP
 
I sent you a message

undertaker5 07-21-2020 19:11

Re: Skin Model VIP
 
Quote:

Originally Posted by Al3xandru271 (Post 2706895)
Hello. Please help. I try to put skin on the vip and it doesn't work, I enter the server and no skin appears, I also tried the skin change plugin and it didn't work. on admin I put skin, but on vip I don't succeed at all
On Zombie Plague

https://zombie-dev.com/cs-16/statyi_...a-v-zp-43.html


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