Skin Model VIP
Hello. Please help. I try to put skin on the vip and it doesn't work, I enter the server and no skin appears, I also tried the skin change plugin and it didn't work. on admin I put skin, but on vip I don't succeed at all
On Zombie Plague |
Re: Skin Model VIP
Help pls
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Re: Skin Model VIP
send me your zp core plugin + users.ini(flags)
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Re: Skin Model VIP
Zombieplague:
; Any changes you make here will be ; automatically loaded at map start ; Note: No error parsing is done for this. ; Make sure you don't mistype anything. [Access Flags] ENABLE/DISABLE MOD = l ADMIN MENU = d START MODE INFECTION = d START MODE NEMESIS = d START MODE SURVIVOR = d START MODE SWARM = d START MODE MULTI = d START MODE PLAGUE = d MAKE ZOMBIE = d MAKE HUMAN = d MAKE NEMESIS = d MAKE SURVIVOR = d RESPAWN PLAYERS = d ADMIN MODELS = d START MODE SNIPER = d MAKE SNIPER = d START MODE ASSASSIN = d MAKE ASSASSIN = d START MODE SURVIVOR NEMESIS = d START MODE SURVIVOR ASSASSIN = d START MODE SNIPER NEMESIS = d START MODE SNIPER ASSASSIN = d START MODE SURVSNIP NEMASS = d GIVE POINTS = l GIVE AMMO = d [Player Models] (randomly chosen if more than one) NEMESIS = monster_nemesis SURVIVOR = survivor SNIPER = arctic ASSASSIN = monster_assassin ADMIN ZOMBIE = zombie_source ADMIN HUMAN = administrator VIP = neo ; If you don't want people using altered player models, enable the following. ; 1 = Bounds Check (model's geometry must fit in the same bbox) ; 2 = CRC Check (file on client must exactly match server's file) FORCE CONSISTENCY = 0 ; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini ; If, however, you want all zombies to use the same models regardless of class, you can enable this ; setting and add your global zombie models to the "ZOMBIE" line. SAME MODELS FOR ALL = 0 ZOMBIE = zombie_source HUMAN = urban [Weapon Models] V_KNIFE HUMAN = models/v_knife.mdl V_KNIFE NEMESIS = models/zombie_plague/nemesis_claws.mdl V_WEAPON SURVIVOR = models/v_ak47.mdl GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl V_KNIFE ADMIN HUMAN = models/v_knife.mdl V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl V_AWP SNIPER = models/ZombieOutstanding/z_out_v_awp_sniper.mdl V_KNIFE ASSASSIN = models/zombie_plague/assassin_claws.mdl P_AWP SNIPER = models/ZombieOutstanding/z_out_p_awp_sniper.mdl [Grenade Sprites] TRAIL = sprites/laserbeam.spr RING = sprites/shockwave.spr FIRE = sprites/flame.spr SMOKE = sprites/black_smoke3.spr GLASS = models/glassgibs.mdl [Sounds] (randomly chosen if more than one) WIN ZOMBIES = zombie_plague/end_round_win_zombies_01.wav , zombie_plague/end_round_win_zombies_02.wav , zombie_plague/end_round_win_zombies_03.wav , zombie_plague/end_round_win_zombies_04.wav WIN HUMANS = zombie_plague/end_round_win_humans_01.wav , zombie_plague/end_round_win_humans_02.wav , zombie_plague/end_round_win_humans_03.wav WIN NO ONE = ambience/3dmstart.wav ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav ZOMBIE FALL = zombie_plague/zombie_fall1.wav ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav ZOMBIE MISS WALL = weapons/knife_hitwall1.wav ZOMBIE HIT NORMAL = weapons/knife_hit1.wav , weapons/knife_hit2.wav , weapons/knife_hit3.wav , weapons/knife_hit4.wav ZOMBIE HIT STAB = weapons/knife_stab.wav ZOMBIE IDLE = nihilanth/nil_now_die.wav , nihilanth/nil_slaves.wav , nihilanth/nil_alone.wav , zombie_plague/zombie_brains1.wav , zombie_plague/zombie_brains2.wav ZOMBIE IDLE LAST = nihilanth/nil_thelast.wav ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ROUND SWARM = ambience/the_horror2.wav ROUND MULTI = ambience/the_horror2.wav ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav GRENADE FROST EXPLODE = warcraft3/frostnova.wav GRENADE FROST PLAYER = warcraft3/impalehit.wav GRENADE FROST BREAK = warcraft3/impalelaunch1.wav GRENADE FLARE = items/nvg_on.wav ANTIDOTE = items/smallmedkit1.wav THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav ROUND SNIPER = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav ASSASSIN PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav ROUND ASSASSIN = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav ROUND SURVIVOR NEMESIS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav ROUND SURVIVOR ASSASSIN = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav ROUND SNIPER NEMESIS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav ROUND SNIPER ASSASSIN = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav ROUND SURVSNIP NEMASS = zombie_plague/nemesis2.wav , zombie_plague/survivor2.wav [Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds) INFECTION ENABLE = 1 INFECTION SOUNDS = zombie_plague/ambience_normal.wav INFECTION DURATIONS = 136 NEMESIS ENABLE = 0 NEMESIS SOUNDS = zombie_plague/ambience.wav NEMESIS DURATIONS = 17 SURVIVOR ENABLE = 1 SURVIVOR SOUNDS = zombie_plague/ambience_survivor.wav SURVIVOR DURATIONS = 106 SWARM ENABLE = 0 SWARM SOUNDS = zombie_plague/ambience.wav SWARM DURATIONS = 17 PLAGUE ENABLE = 0 PLAGUE SOUNDS = zombie_plague/ambience.wav PLAGUE DURATIONS = 17 SNIPER ENABLE = 0 SNIPER SOUNDS = zombie_plague/ambience.wav SNIPER DURATIONS = 17 ASSASSIN ENABLE = 0 ASSASSIN SOUNDS = zombie_plague/ambience.wav ASSASSIN DURATIONS = 17 SURVIVOR NEMESIS ENABLE = 0 SURVIVOR NEMESIS SOUNDS = zombie_plague/ambience.wav SURVIVOR NEMESIS DURATIONS = 17 SURVIVOR ASSASSIN ENABLE = 0 SURVIVOR ASSASSIN SOUNDS = zombie_plague/ambience.wav SURVIVOR ASSASSIN DURATIONS = 17 SNIPER NEMESIS ENABLE = 0 SNIPER NEMESIS SOUNDS = zombie_plague/ambience.wav SNIPER NEMESIS DURATIONS = 17 SNIPER ASSASSIN ENABLE = 0 SNIPER ASSASSIN SOUNDS = zombie_plague/ambience.wav SNIPER ASSASSIN DURATIONS = 17 SURVSNIP NEMASS ENABLE = 0 SURVSNIP NEMASS SOUNDS = zombie_plague/ambience.wav SURVSNIP NEMASS DURATIONS = 17 [Buy Menu Weapons] PRIMARY = weapon_galil , weapon_famas , weapon_m4a1 , weapon_ak47 , weapon_sg552 , weapon_aug , weapon_scout , weapon_m3 , weapon_xm1014 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90 SECONDARY = weapon_glock18 , weapon_usp , weapon_p228 , weapon_deagle , weapon_fiveseven , weapon_elite ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade [Extra Items: Weapons and their costs] NAMES = Napalm Nade , Frost Nade , HE Nade , AWP Magnum Sniper , M249 Para Machinegun , SG550 Auto-Sniper , G3SG1 Auto-Sniper ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_sg550 , weapon_g3sg1 COSTS = 4 , 3 , 4 , 9 , 9 , 10 , 11 [Hard Coded Items Costs] NIGHT VISION = 2 ANTIDOTE = 15 ZOMBIE MADNESS = 15 INFECTION BOMB = 26 [Weather Effects] RAIN = 0 SNOW = 0 FOG = 1 FOG DENSITY = 0.0015 FOG COLOR = 128 128 128 [Custom Skies] (randomly chosen if more than one) ENABLE = 1 SKY NAMES = space [Lightning Lights Cycle] LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb [Zombie Decals] (for bloodstains/footsteps) DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189 [Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon) P228 = 2.4 SCOUT = 6.5 XM1014 = 8.0 MAC10 = 2.3 AUG = 5.0 ELITE = 2.4 FIVESEVEN = 2.0 UMP45 = 2.4 SG550 = 5.3 GALIL = 5.5 FAMAS = 5.5 USP = 2.2 GLOCK18 = 2.0 AWP = 10.0 MP5NAVY = 2.5 M249 = 5.2 M3 = 8.0 M4A1 = 5.0 TMP = 2.4 G3SG1 = 6.5 DEAGLE = 5.3 SG552 = 5.0 AK47 = 6.0 P90 = 2.0 [Objective Entities] (and anything that would affect gameplay that needs to be removed) CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle , func_buyzone [SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following) ; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone) MODELCHANGE DELAY = 0.2 ; B. If you still get recurring kicks, try enabling this setting: (experimental!) HANDLE MODELS ON SEPARATE ENT = 0 ; If you want your models to have accurate hitboxes, try enabling this. ; Note: make sure your models don't have messed up hitboxes, otherwise ; this setting might cause your server insane cpu usage and lag! SET MODELINDEX OFFSET = 0 ; Information added by other plug-ins Users.ini : ; [1] ========== OWNER =========== [1] - [ "abcdefghijklmnopqrstu" ] ; [2] ========== CO-OWNER ======== [2] - [ "sbcdefgijmnopqrstu" ] ; [4] ======== VETERAN ======== [4] - [ "pcdefgijmnopqrtu" ] ; [5] ========= ADMINISTRATOR =============== [5] - [ "rbcdefhijmno"] ; [6] ======== MODERATOR ========= [6] - [ "rbcdefijmn"] ; [8] ======= SLOT======== [8] - [ "i" ] Vips.ini: ;A - armura ;H - viata ;S - VIP in tabelul de scoruri ;M - model vip ;J - multijump ;R - raze de vazut prin perete ;D - damage amplificat ;C - incarcator infinit ; Exemplu(fara ; in fata): ;"nume jucator" "parola jucator" "AHSMJRDC" |
Re: Skin Model VIP
also the zombie plague mod sma .........
if you are using amx_who send it too or i will give you mine based on your flags example: i have this in my .ini: =========== MAKE HUMAN = d MAKE NEMESIS = u MAKE ASSASSIN = u MAKE SURVIVOR = u MAKE SNIPER = u RESPAWN PLAYERS = d =========== ADMIN MODELS = d FOUNDER MODELS = x [Player Models] (randomly chosen if more than one) . . . . ADMIN HUMAN = administrator FOUNDER HUMAN = founder player with flag (x) has his own skin this can be added in zombie plague mod plugin |
Re: Skin Model VIP
I did this and my server turned into a classic server :]]
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Re: Skin Model VIP
I don't know why my server turns into a classic server sometimes
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Re: Skin Model VIP
i told you i have the best plugins , lool i don't need anymore plugins i just want to help i told you to pm your zombie mod .sma so i can fix it
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Re: Skin Model VIP
I sent you a message
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Re: Skin Model VIP
Quote:
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